[Stronghold] Final version 1.0 out!
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
To support what Icy already said: Stronghold will be fully Skulltag compatible and a great battlefest in multiplayer, given that the more player join, the harder it's going to be
Concerning your map Phobus, it is definitely in but has changed a lot during the work, Morpheus has done. And concerning FarlowJ's snowy city map, that's in as well... but in a way nobody will actually imagine now that I got my hands on it 
- .+:icytux:+.
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Re: Stronghold - Final Shots! (p47)
heh, you will see when its releasedPhobus wrote:No idea about farlowj's snowy map however. I'm under the impression that things have been changed about so much now that any of those privy to it all those years ago will not recognise much of it at all. I know I certainly don't.
*edit* as tormentor said.
- Doommarineisme
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Re: Stronghold - Final Shots! (p47)
Sorry for asking again but how i can escape battlefield back to base?
Re: Stronghold - Final Shots! (p47)
Only by losing all your lifes or loading a previous savegame!
- Doommarineisme
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Re: Stronghold - Final Shots! (p47)
Thanks but how many lives there is?Vader wrote:Only by losing all your lifes or loading a previous savegame!
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
Initially 3, but you can buy more in the mission control base if you have enough credits.
Re: Stronghold - Final Shots! (p47)
When you lose all of your lives, do you get another 3 when you're put back in your base?
- Tormentor667
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Arch-Valentine
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Re: Stronghold - Final Shots! (p47)
So will everyone who's playing co-op with you be able to buy shit before or after a battle?
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
Exactly!
- Captain Ventris
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Re: Stronghold - Final Shots! (p47)
Is this going to be vulnerable to the Hexen syndrome of one sucker running through a door and taking everyone to the battlefield? Because that would suck, considering the equipping aspect of the mod, and would be the only thing to put me off playing it.
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
In the past, after one person jumping through the mission door, there was a counter running down from 10 seconds before the map starts - enough time to buy 4 more items if you are fast enough
But I am sure, Agent ME will have a better solution soon - he is actually working on the INTERMAP as soon as the other stuff is done.
Re: Stronghold - Final Shots! (p47)
Of course, the best way to do it is to play with people who you can trust not to force you into battle unprepared and who, you know, cooperate. 
- Doommarineisme
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Re: Stronghold - Final Shots! (p47)
CO-OP!?!! Did someone say COOP?
HOW:D?
HOW:D?
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
You simply battle waves of monsters together with friends
(or competitors, whatever you like better)

