[Stronghold] Final version 1.0 out!

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Tormentor667
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

To support what Icy already said: Stronghold will be fully Skulltag compatible and a great battlefest in multiplayer, given that the more player join, the harder it's going to be ;) Concerning your map Phobus, it is definitely in but has changed a lot during the work, Morpheus has done. And concerning FarlowJ's snowy city map, that's in as well... but in a way nobody will actually imagine now that I got my hands on it :twisted:
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.+:icytux:+.
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Re: Stronghold - Final Shots! (p47)

Post by .+:icytux:+. »

Phobus wrote:No idea about farlowj's snowy map however. I'm under the impression that things have been changed about so much now that any of those privy to it all those years ago will not recognise much of it at all. I know I certainly don't.
heh, you will see when its released ;)
*edit* as tormentor said.
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Doommarineisme
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Re: Stronghold - Final Shots! (p47)

Post by Doommarineisme »

Sorry for asking again but how i can escape battlefield back to base?
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Vader
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Re: Stronghold - Final Shots! (p47)

Post by Vader »

Only by losing all your lifes or loading a previous savegame!
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Doommarineisme
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Re: Stronghold - Final Shots! (p47)

Post by Doommarineisme »

Vader wrote:Only by losing all your lifes or loading a previous savegame!
Thanks but how many lives there is?
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

Initially 3, but you can buy more in the mission control base if you have enough credits.
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Ghastly
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Re: Stronghold - Final Shots! (p47)

Post by Ghastly »

When you lose all of your lives, do you get another 3 when you're put back in your base?
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Tormentor667
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

Nope ;)
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Re: Stronghold - Final Shots! (p47)

Post by Arch-Valentine »

So will everyone who's playing co-op with you be able to buy shit before or after a battle?
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

Exactly!
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Re: Stronghold - Final Shots! (p47)

Post by Captain Ventris »

Is this going to be vulnerable to the Hexen syndrome of one sucker running through a door and taking everyone to the battlefield? Because that would suck, considering the equipping aspect of the mod, and would be the only thing to put me off playing it.
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

In the past, after one person jumping through the mission door, there was a counter running down from 10 seconds before the map starts - enough time to buy 4 more items if you are fast enough ;) But I am sure, Agent ME will have a better solution soon - he is actually working on the INTERMAP as soon as the other stuff is done.
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Re: Stronghold - Final Shots! (p47)

Post by Enjay »

Of course, the best way to do it is to play with people who you can trust not to force you into battle unprepared and who, you know, cooperate. ;)
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Doommarineisme
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Re: Stronghold - Final Shots! (p47)

Post by Doommarineisme »

CO-OP!?!! Did someone say COOP?
HOW:D?
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

You simply battle waves of monsters together with friends :P (or competitors, whatever you like better)
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