[Stronghold] Final version 1.0 out!

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Arch-Valentine
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Re: Stronghold - Final Shots! (p47)

Post by Arch-Valentine »

I shat a large brick. Can't wait till this is finished!
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Captain Awesome
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Re: Stronghold - Final Shots! (p47)

Post by Captain Awesome »

This looks friggin' rad. Reminds me of KDiZD, but it has its own personal flair. I'll definitely play this one.
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Tormentor667
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

Arch-Valentine wrote:I shat a large brick.
But.... :? why?!
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Vader
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Re: Stronghold - Final Shots! (p47)

Post by Vader »

esselfortium wrote:The purple level is surprisingly endearing. With the combination of purple map and bright green lights I can't help but feel like it should be either named "Shogouki" or "Barney the Dinosaur". Preferably Shogouki. >_>
Heh, when deciding on that color sheme, I was thinking about Joker from the first Batman movie actually :P
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esselfortium
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Re: Stronghold - Final Shots! (p47)

Post by esselfortium »

Hehe, I had my suspicions that was your map; certain structures look...strangely familiar ;)
mrphysics
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Re: Stronghold - Final Shots! (p47)

Post by mrphysics »

Amazing, simply amazing.

Torm, you and your crews maps never cease to amaze me and manage keep this game fresh even 15 years later. Despite the steep difficulty that is usually associated with them I still end up coming back to them months after first clearing them. loved the demo that was released a while ago and I'm sure I will love this.

Will be waiting in anticipation, keep up the phenomenal work.
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Vader
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Re: Stronghold - Final Shots! (p47)

Post by Vader »

esselfortium wrote:Hehe, I had my suspicions that was your map; certain structures look...strangely familiar ;)
Yay, maybe that means I have my own opersonal style already :)
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hnsolo77
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Re: Stronghold - Final Shots! (p47)

Post by hnsolo77 »

your style is called 'epic'

its been common knowledge for a while now. :P
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Cutmanmike
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Re: Stronghold - Final Shots! (p47)

Post by Cutmanmike »

Looks fucking gorgeous.

Btw check the dates of your posts. A few more days and it would have been exactly a YEAR bump :P
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Tormentor667
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

hnsolo77 wrote:your style is called 'epic'
its been common knowledge for a while now. :P
A synonym of 'gorgeous' or 'sperm everywhere' ...

...ugh, I did it agin -_-
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Tormentor667
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Re: Stronghold - Final Shots! (p47)

Post by Tormentor667 »

Okay, to seperate my typical bullshit-post from important information, I am doing this double posting. :lol:

Status Report
Some of you already asked via pm so I guess it makes more sense to write a little information post about how far did we actually come now with Stronghold. To make things clear, we are definitely aiming for a release before the next Annual Cacowards (don't ask why :wink:). We are working on Stronghold now for several years and it is really about time. So far, the maps are all finished (and there are 39 of them to battle through, including 4 secret maps). Beyond all the other general things like titlemaps, creditmapsm, the new hud, the intermap and all the other 'garbage' is done so far. Basically, the only things left to do is beta testing (don't ask for volunteering, we will choose people) and Agent ME's final script adjustments and this beast is ready for the release :)


If you have any other questions now in terms of gameplay and stuff, feel free to ask :)
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Cutmanmike
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Re: Stronghold - Final Shots! (p47)

Post by Cutmanmike »

I'm guessing no but will this be skulltag compatible (or do you plan a ST version)?
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Doommarineisme
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Re: Stronghold - Final Shots! (p47)

Post by Doommarineisme »

oh how i can get back to base from battlefield?
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.+:icytux:+.
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Re: Stronghold - Final Shots! (p47)

Post by .+:icytux:+. »

Cutmanmike wrote:I'm guessing no but will this be skulltag compatible (or do you plan a ST version)?
well, as stronghold is pretty much aimed to be a multiplayer wad, sure it will be ST compatible (no, playing over gzdoom does not work, so much stuff that should be clientside) when ST adds all the support needed. but we just cant wait for skulltag to update can we? so a release which can only be played in sp is what you will get.(no there will not be a st compatible version for the recent st version. you will have to wait)
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Phobus
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Re: Stronghold - Final Shots! (p47)

Post by Phobus »

Here's a fun fact for you all: My map from about 4 years ago is still in the project! However, it's had Morpheus do it over so thoroughly that I now think of it as his map. No idea about farlowj's snowy map however. I'm under the impression that things have been changed about so much now that any of those privy to it all those years ago will not recognise much of it at all. I know I certainly don't.

I'm looking forwards to the final release though :) It won't *feel* the same as it did back then, but I know this is due to additional professionalism and a very long development time.
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