[Stronghold] Final version 1.0 out!
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Arch-Valentine
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Re: Stronghold - Final Shots! (p47)
I shat a large brick. Can't wait till this is finished!
- Captain Awesome
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Re: Stronghold - Final Shots! (p47)
This looks friggin' rad. Reminds me of KDiZD, but it has its own personal flair. I'll definitely play this one.
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
But....Arch-Valentine wrote:I shat a large brick.
Re: Stronghold - Final Shots! (p47)
Heh, when deciding on that color sheme, I was thinking about Joker from the first Batman movie actuallyesselfortium wrote:The purple level is surprisingly endearing. With the combination of purple map and bright green lights I can't help but feel like it should be either named "Shogouki" or "Barney the Dinosaur". Preferably Shogouki. >_>
- esselfortium
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Re: Stronghold - Final Shots! (p47)
Hehe, I had my suspicions that was your map; certain structures look...strangely familiar 
Re: Stronghold - Final Shots! (p47)
Amazing, simply amazing.
Torm, you and your crews maps never cease to amaze me and manage keep this game fresh even 15 years later. Despite the steep difficulty that is usually associated with them I still end up coming back to them months after first clearing them. loved the demo that was released a while ago and I'm sure I will love this.
Will be waiting in anticipation, keep up the phenomenal work.
Torm, you and your crews maps never cease to amaze me and manage keep this game fresh even 15 years later. Despite the steep difficulty that is usually associated with them I still end up coming back to them months after first clearing them. loved the demo that was released a while ago and I'm sure I will love this.
Will be waiting in anticipation, keep up the phenomenal work.
Re: Stronghold - Final Shots! (p47)
Yay, maybe that means I have my own opersonal style alreadyesselfortium wrote:Hehe, I had my suspicions that was your map; certain structures look...strangely familiar
- hnsolo77
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Re: Stronghold - Final Shots! (p47)
your style is called 'epic'
its been common knowledge for a while now.
its been common knowledge for a while now.
- Cutmanmike
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Re: Stronghold - Final Shots! (p47)
Looks fucking gorgeous.
Btw check the dates of your posts. A few more days and it would have been exactly a YEAR bump
Btw check the dates of your posts. A few more days and it would have been exactly a YEAR bump
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
A synonym of 'gorgeous' or 'sperm everywhere' ...hnsolo77 wrote:your style is called 'epic'
its been common knowledge for a while now.
...ugh, I did it agin -_-
- Tormentor667
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Re: Stronghold - Final Shots! (p47)
Okay, to seperate my typical bullshit-post from important information, I am doing this double posting.
Status Report
Some of you already asked via pm so I guess it makes more sense to write a little information post about how far did we actually come now with Stronghold. To make things clear, we are definitely aiming for a release before the next Annual Cacowards (don't ask why
). We are working on Stronghold now for several years and it is really about time. So far, the maps are all finished (and there are 39 of them to battle through, including 4 secret maps). Beyond all the other general things like titlemaps, creditmapsm, the new hud, the intermap and all the other 'garbage' is done so far. Basically, the only things left to do is beta testing (don't ask for volunteering, we will choose people) and Agent ME's final script adjustments and this beast is ready for the release 
If you have any other questions now in terms of gameplay and stuff, feel free to ask
Status Report
Some of you already asked via pm so I guess it makes more sense to write a little information post about how far did we actually come now with Stronghold. To make things clear, we are definitely aiming for a release before the next Annual Cacowards (don't ask why
If you have any other questions now in terms of gameplay and stuff, feel free to ask
- Cutmanmike
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Re: Stronghold - Final Shots! (p47)
I'm guessing no but will this be skulltag compatible (or do you plan a ST version)?
- Doommarineisme
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Re: Stronghold - Final Shots! (p47)
oh how i can get back to base from battlefield?
- .+:icytux:+.
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Re: Stronghold - Final Shots! (p47)
well, as stronghold is pretty much aimed to be a multiplayer wad, sure it will be ST compatible (no, playing over gzdoom does not work, so much stuff that should be clientside) when ST adds all the support needed. but we just cant wait for skulltag to update can we? so a release which can only be played in sp is what you will get.(no there will not be a st compatible version for the recent st version. you will have to wait)Cutmanmike wrote:I'm guessing no but will this be skulltag compatible (or do you plan a ST version)?
Re: Stronghold - Final Shots! (p47)
Here's a fun fact for you all: My map from about 4 years ago is still in the project! However, it's had Morpheus do it over so thoroughly that I now think of it as his map. No idea about farlowj's snowy map however. I'm under the impression that things have been changed about so much now that any of those privy to it all those years ago will not recognise much of it at all. I know I certainly don't.
I'm looking forwards to the final release though
It won't *feel* the same as it did back then, but I know this is due to additional professionalism and a very long development time.
I'm looking forwards to the final release though
