(for all examples used below, I use ZDoom 2.3.1)
I have two coding problems on my modded doom levels.
The first one deals with a seeker missile issue. I downloaded the seeker bazooka off Realm667 and edited the coding myself, specifically the SeekerRocket itself. Below is the coding for the rocket, and the result is that it rips through the host.
Code: Select all
ACTOR SeekerRocket : MageStaffFX2
{
Radius 8
Height 12
Speed 30
Scale 0.74
decal Scorch
MONSTER
-RIPPER
+EXTREMEDEATH
+FRIENDLY
+LOOKALLAROUND
+FORCERADIUSDMG
+NOTELEPORT
// MeleeDamage 25
DeathSound "weapons/rockexplo"
States
{
Spawn:
QROK AA 1 A_MStaffTrack
QROK A 0 Bright A_CustomMissile("seekerRockTrail",2,0,0)
QROK A 0 Bright A_LookEx(2,0,12,0,360,"See")
QROK A 5 Bright A_MStaffTrack
Loop
See:
QROK A 5 Bright A_Chase
loop
Melee:
QROK A 1 bright A_FaceTarget
QROK A 0 bright A_CustomMeleeAttack(random(1,5)*5,"","none")
goto Death
Death:
EXP3 A 0
EXP3 A 0 A_Scream
EXP3 A 0 A_Explode(150,160,1)
EXP3 A 0 A_SpawnItemEx("ExtraExplosion",0,0,0,0,0,0,0,0)
EXP3 ABCDEFGHIJKLMNOPQRSTUVWXYZ 2 Bright A_FadeOut(0.043)
Stop
}
}
If someone could help me out, I would appreciate it.
Now, for my second problem. I have an idea as to what may be causing this one, but I'm not totally sure. When I kill the boss, the game goes to the intermission screen as programmed, but when I actually try to enter into the next map, ZDOOM gives me the error: NO PLAYER 1 START. However, when I use the idclev cheat, I don't have that error message. Below is the Mapinfo code.
Code: Select all
map MAP11 "Ultimate Doom!"
levelnum 11
titlepatch CWILV10
next MAP12
secretnext MAP12
specialaction "SuperSpider", Exit_Normal
sky1 SKY1 0
cluster 6
par 240
music D_STLKS2I'd appreciate the help that anyone gives me.
-Mr. Doom
