Sangelothi Mods (NeoCore v5 RELEASED PG.26)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Sangelothi Mods (NeoCore v5 RELEASED PG.26)

Post by Sangelothi »




NeoCore (name subject to change) is a pretty simple weapon mod for Doom

-12 new weapons to kill with
-New effects
-Ammo randomization
-Weapons specialized for specific situations...it's time to prioritize your weapons :shock:
-Some new enemies too!!!

I'll be continuing work on this mod so do expect things to change (weapons being changed out for something cooler, new weapons in general, the rest of the enemies and items to be replaced)
Version 5.0
http://www.mediafire.com/file/zw1p04csa ... 5.rar/file[/size
Spoiler: Changelog



V1.10
http://www.mediafire.com/?e6fe78ur3j66n4f

:mrgreen: PLEASE READ GAME NOTES BELOW :mrgreen:

What's new?
-New weapons (still trying to work a way around the Sigil)
-3 Classes each with their own weapon sets (except for the machete :P )
-New Custom Sprites (took a little while to edit all the hands and flashes on to the guns)
-New Items
-New Bad guys
-Terrain Sounds
-Fixed shops for the mod
-New Sky

Spoiler: Screenshots

Spoiler: GAME NOTES
Last edited by Sangelothi on Fri May 22, 2020 9:49 am, edited 40 times in total.
User avatar
Mr.Green
Posts: 518
Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Re: The Martyr (Strife mod)

Post by Mr.Green »

Damnit,I was just starting to make Strife Weapon Mod wich's point was being to finally have shotgun on it,but seems it would be certainly useless...

Anyway,this looks very promising. Strife's weapons really does need hella more punch. 8-)
Last edited by Mr.Green on Mon Sep 07, 2009 3:06 am, edited 1 time in total.
User avatar
oODemonologistOo
Posts: 318
Joined: Tue Jul 17, 2007 10:30 am
Location: one of the labs of hell

Re: The Martyr (Strife mod)

Post by oODemonologistOo »

Terrain sounds aren't hard to find, and that video certainly looks interesting to me.

- Bad guys... Me liek ! :D
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: The Martyr (Strife mod)

Post by Ryan Cordell »

Another Strife mod in progress?!

*Makes a strangling gesture.*


( :P )
User avatar
Lord_Z
Posts: 189
Joined: Sun Jun 15, 2008 2:11 pm
Location: Temporal Singularity

Re: The Martyr (Strife mod)

Post by Lord_Z »

Strife has been getting a lot of attention these days (that's obviously not a bad thing though). Anyway, nice job with the weapons, they look very cool.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: The Martyr (Strife mod)

Post by Shadelight »

I think that looks pretty cool. =D
User avatar
Dreadopp
Posts: 453
Joined: Sun Mar 23, 2008 3:42 am
Location: Wherever you want...

Re: The Martyr (Strife mod)

Post by Dreadopp »

Some good looking weapons in there and they look like fun. :)
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: The Martyr (Strife mod)

Post by Enjay »

I'm glad that Strife is getting some attention. It really needs some good mods. And yes, the weapons being beefed up has to happen.

"Give us a shotgun" cried the resistance. ;)
User avatar
Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: The Martyr (Strife mod)

Post by Pisstepank »

hey you are zero-x from skulltag ? the one who made armory v3 ? if yes you are , its kewl to see you on zdoom forums ;]

this look very nice ! i looove that shotgun and the doom 3 shotgun turned into grenade launcher !
looking forward too see this released !
Last edited by Pisstepank on Wed Oct 07, 2009 6:49 am, edited 1 time in total.
User avatar
Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Re: The Martyr (Strife mod)

Post by Sangelothi »

Pisstepank wrote:hey you are zero-x from skulltag ? the one who made armory v3 ? if yes you are , its kewl to see you on zdoom forums ;]

ok, i can't test this wad now because of the school :/
this look very nice ! i looove that shotgun and the doom 3 shotgun turned into grenade launcher !
looking forward too see this released !
Oh...yeah, that mod :roll:

Also it's not a grenade launcher, it's the new Rocket Launcher. As of the moment I'm trying to balance out the shotgun and the new Assault Rifle, the guns seem pretty balanced so far, they're both quite powerful, but the how rare the ammo is makes up for that, you gotta buy ammo for them if you really want to use the guns. The problem right now is for the Rifle ammo, it replaces the electric bolts, so it only cost 5 gold to gain 30 powerful bullets. I need to find a way to change that :?

Other than that, everything so far is pretty good :D
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: The Martyr (Strife mod)

Post by Xaser »

This is mecha-groovy! Damn good to see something awesome for Strife in the works.

Also, I smell Mechanism Eight. ;)
User avatar
ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: The Martyr (Strife mod)

Post by ProjectAngel »

Strife's been getting a lot of attention lately.

This mod looks quite promising.
User avatar
Xim
Posts: 2085
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: The Martyr (Strife mod)

Post by Xim »

This looks cool. A big beef I had with Strife were the weapons kinda getting dry quickly.

Keep it up.
User avatar
Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Re: The Martyr (Strife mod)

Post by Sangelothi »

Update yay!

-3 New Classes (look down for more info)

Maliki : your basic class, 100 HP max, and starts with the machete and the Uzi (or Agent Zero TMP by Marty Kirra, which is the only weapon so far that isn't and edit by me)

Gabriel : your berserker class, 200 HP max, just a little slower than Maliki, and starts with the Lead Pipe and Cyclone SMG

Pheonix : your more interesting class, 75 HP max :shock: , just a little faster than Maliki, and she starts with the Viro blade (thrown weapon) and the Coyote

EDIT: New Trailer coming out sometime soon!

Also now there's a release date! :3: Check first post...
Last edited by Sangelothi on Wed Oct 07, 2009 5:53 am, edited 1 time in total.
User avatar
Cardboard Marty
Posts: 1149
Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
Location: Robot Mountain
Contact:

Re: The Martyr (Strife mod)

Post by Cardboard Marty »

Ah sweet! This is one of the few mods I'm looking forward to! Can't wait to see some more info soon!
Post Reply

Return to “Gameplay Mods”