It ain't just the Skulltag users who are afraid of change, though I do agree that dwango5 and "vanilla" deathmatch in particular are way overplayed.Ethril wrote:Also:
4. For some reason the vast majority of Skulltag users are afraid of using beta builds. Actually, they seem to be afraid of any sort of change at all, judging by the way that there are still dwango5 servers with the flags set to emulate vanilla. Or maybe they're just afraid of anything in which they can't spawncamp with super shotguns. :V
Yes I am bitter about that. >:[
ZDoom Wars (Thread now inactive. Check the Blog and Forum)
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Re: ZDoom Wars (Public Beta 2.1)
- Captain Ventris
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Re: ZDoom Wars (Public Beta 2.1)
Wow, I didn't even know people still cared about this!
Re: ZDoom Wars (Public Beta 2.1)
Yes, people still care about this
.
Hell, I'm still working on maps for it. Its fun to map for.

Hell, I'm still working on maps for it. Its fun to map for.
- XutaWoo
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Re: ZDoom Wars (Public Beta 2.1)
That's funny. You're funny.Funky Gnoll wrote:though I do agree that dwango5 and "vanilla" deathmatch in particular are way overplayed.
- 4ChanPartyVan
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Re: ZDoom Wars (Public Beta 2.1)
Captain Ventris wrote:Wow, I didn't even know people still cared about this!
dude.... zdwars is epic.... ive always dreamed of being a fucking summoner... AND YOU BROUGHT IT TO LIFE!!!!!
thatoneguylookingforzdwars200 wrote: can someone link me zdwars200?
uh............ if you uh...... XD idk... =P i think there would be a link if ventris would give it =P i dont remember the link for 200.
if you have IRC or an E-mail you dont mind posting, id send it to you =P
- Shadelight
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Re: ZDoom Wars (Public Beta 2.1)
Hey, I had a map idea that used the OLD way of gaining mana! (Along with this way) Standing on certain sectors and giving you it.Captain Ventris wrote:Wow, I didn't even know people still cared about this!
- 4ChanPartyVan
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Re: ZDoom Wars (Public Beta 2.1)
lol old way? you mean like actually having to stand at pillars to get mana? sounds... .crappy and cheap.
the whole idea of summoning on the go, made it so that you had the versitility(sp) to get da fuk out of the way... but if you have to stand in a "zone" to get mana , then having a base or a place to stay, is meaningless.
the whole idea of summoning on the go, made it so that you had the versitility(sp) to get da fuk out of the way... but if you have to stand in a "zone" to get mana , then having a base or a place to stay, is meaningless.
- Shadelight
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Re: ZDoom Wars (Public Beta 2.1)
Yeah..Ventris explained to me over IRC why that wasn't such a good idea after all. x_x
Re: ZDoom Wars (Public Beta 2.1)
Unless the mana zones were in the bases. That would be rather interesting. Might make games last extremely long, though, since it would be very difficult to attack anything.
Maybe in the middle of a map, theres an "Accelerated Mana" zone. There's no cover at all, but your mana regen rate is doubled there.
Maybe in the middle of a map, theres an "Accelerated Mana" zone. There's no cover at all, but your mana regen rate is doubled there.
- Shadelight
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Re: ZDoom Wars (Public Beta 2.1)
Maybe it could also damage you the longer you stay in there as well, to not be overpowered.
- Captain Ventris
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Re: ZDoom Wars (Public Beta 2.1)
So you stand on a monster's head.BlazingPhoenix wrote:Maybe it could also damage you the longer you stay in there as well, to not be overpowered.
Re: ZDoom Wars (Public Beta 2.1)
An enter sector action, and a leave sector action. It wouldn't matter if you are touching the ground or not.
Of course with this, you would need a script to reset it if a player dies in the area.
Of course with this, you would need a script to reset it if a player dies in the area.
- 4ChanPartyVan
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Re: ZDoom Wars (Public Beta 2.1)
anything that deals with hurting the person for mana , sounds dumb.... go die in a fire =P
the way you get mana is fine the way it is.... >.> XD and most people "turn off" item spawnage to prevent h4x'd maps anyway =D (i know i would)
the way you get mana is fine the way it is.... >.> XD and most people "turn off" item spawnage to prevent h4x'd maps anyway =D (i know i would)
- Captain Ventris
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Re: ZDoom Wars (Public Beta 2.1)
How much mana will I get?4ChanPartyVan wrote:go die in a fire =P
Anyway, I'm always open to map gimmicks, including mana item placement, as long as it is tested and well thought out.
- 4ChanPartyVan
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Re: ZDoom Wars (Public Beta 2.1)
a true honest fourchan answer. i ell ohh ell'd a littlecaptventris wrote: how much mana will i get?
bah, ok so if we had item placement.... what if someone snuck in a ... RAGE rune , which made your casting faster.... is that 'legal' ? =P
or a spread....... 3 times the number of cyba's