Main manue fade overlay customisable

Moderator: GZDoom Developers

User avatar
Tormentor667
Posts: 13556
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Main manue fade overlay customisable

Post by Tormentor667 »

If you start Doom and hit a key, the menue appears and with the menue, you also get this yellow overlay color. I'd like to have this customisable for each mod as it doesn't look that good sometimrs in certain combinations.
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: Main manue fade overlay customisable

Post by Logan MTM »

Awesome! :D
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: Main manue fade overlay customisable

Post by Xaser »

It's customizable, but as a console option: the "dimcolor" cvar controls the color of the fade, while "dimamount" the opacity between 0 and 1. I think something like this has been asked before, but even then, it's probably one of those things the devs would rather keep as a user option.

To be honest, I don't see why yellow is used as the default fade color, though. It doesn't really blend well with anything.

For the record, I use black (dimcolor 000000) with a dimamount of 0.5, and it works great.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: Main manue fade overlay customisable

Post by Kinsie »

This will never be editable by mods in any vaguely intuitive way, because it's already a CVAR and CVARs are why we had to wait like two years for a proper method of zooming the player view in.
User avatar
Enjay
 
 
Posts: 27115
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Main manue fade overlay customisable

Post by Enjay »

I'm sure that it was asked about before (in fact, it may even have been Tormentor who asked) and it was [no]d.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Main manue fade overlay customisable

Post by Graf Zahl »

The only reason I haven't done it yet is that it's a user setting at the moment. Aside from that it's easy enough to add to the Gameinfo section of MAPINFO.
User avatar
Rachael
Posts: 13960
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Main manue fade overlay customisable

Post by Rachael »

I would propose, if you think it's viable Graf, just simply create a "overridemenufade" cvar, to allow the user to change it themselves if they really want to. Then, otherwise, allow the modder to override the users' setting, when the override isn't set.
User avatar
Enjay
 
 
Posts: 27115
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Main manue fade overlay customisable

Post by Enjay »

To be honest, this is hardly a harmful option and I bet that most users don't even know they can configure the menu fade, much less have a custom setting that they are desperate to keep for all mods. If it is just a gameinfo setting, it would only operate when a specific mod was loaded. It could enhance a mod but I really don't see it as something that would cause any real concern or negative effect. I'd be happy enough to see it added.
User avatar
Rachael
Posts: 13960
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Main manue fade overlay customisable

Post by Rachael »

I agree with Enjay on that one.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Main manue fade overlay customisable

Post by Graf Zahl »

If would be part of the gameinfo for the standard modes, too. Hands up, please, who doesn't use the standard values, I personally would prefer to see this become a mapping option instead of a user option. It would make much more sense.
User avatar
Enjay
 
 
Posts: 27115
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Main manue fade overlay customisable

Post by Enjay »

In "standard" Zdoom and GZdoom, I just use the standard menu fade colours. With my own custom builds for my own custom IWADs, I use custom colours. So, I do kind of use non-standard colours but only for non-standard WADs. So that kind of supports the "for mods" argument rather than the "user preference" argument.
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: Main manue fade overlay customisable

Post by Jimmy »

I'm happy as long as there's a way I can still customize the dimcolor/amount when I play WADs that don't have a gameinfo lump defining new ones.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: Main manue fade overlay customisable

Post by HotWax »

I concur with Jimmy. Make it a map option first, then if the map doesn't define one fall back to the user's settings. I do not feel this is something critical enough to need an override.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: Main manue fade overlay customisable

Post by Kinsie »

Concurring with Jimmy and Hotwax. This'd come in very useful for mods where the current colour tint doesn't make sense (my 8bit mod, the Wolf3d TC which already uses a custom CFG as a horrible workaround)

On the subject of user settings, does anyone remember why the "You Found A Secret!" text is a CVAR instead of a language string? I know it's like that on purpose and for a reason, but I don't know what that reason is.
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: Main manue fade overlay customisable

Post by Cutmanmike »

I wasn't even aware you could change the color. Scary, what else don't I know about this thing I use pretty much almost every day of my life?
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”