WIP Psycho's Weapons.

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Psycho
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WIP Psycho's Weapons.

Post by Psycho »

Hey all. This mod is the first mod I have ever worked on and I really wanted to finish it but I just get too lazy so I'm releasing what I have done so I can force myself to keep going.

The mod is called Psycho's weapons includes reloading, weapon whipping, bullet shells and all that fancy jazz. Also features attachable silencers (only pistol for now.) And you can bind a button to throw mines and grenades. So check the controls please. Tell me if it is worth finishing and what you guys think. I highly suggest not using IDFA or IDKFA. I also tried to add headshots on some enemies so if you see green blood it's a headshot.

I'm getting rid of the demo for now. Just a couple of things need taking out.

Credits
Spoiler:
Screen Shots
Spoiler:
Please do remember that this is not finished, I still have many weapons to finish. The weapons that ARE finished are the pistol, minigun, shotgun, and the skorpion. The other weapons only have the basic functions done, fire, raise, etc. Everything I have used that's not mine is most likely edited like the monsters from realm 667.
Last edited by Psycho on Wed Sep 02, 2009 7:10 am, edited 5 times in total.
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Pisstepank
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Re: WIP Psycho's weapons

Post by Pisstepank »

i really like this mod! i hope it gonna be more nice if you finish it ! good luck :]
i love that skorpion ! maybe make it like we can add a silencer to it too ?
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Psycho
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Re: WIP Psycho's weapons

Post by Psycho »

Pisstepank wrote: i love that skorpion ! maybe make it like we can add a silencer to it too ?
Sure why not!
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Crudux Cruo
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Re: WIP Psycho's weapons

Post by Crudux Cruo »

Not bad. just make sure to mix it up a bit, and keep it fresh.
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Grymmette
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Re: WIP Psycho's weapons [Demo Available]

Post by Grymmette »

Looks promising, if those are monsters from the beastiary, try to modify them a little, change things up a bit.
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Psycho
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Re: WIP Psycho's weapons [Demo Available]

Post by Psycho »

Damage wrote:Looks promising, if those are monsters from the beastiary, try to modify them a little, change things up a bit.
I did. All of them. I think.
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Nash
 
 
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Re: WIP Psycho's weapons [Demo Available]

Post by Nash »

Looks cool!
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Mikk-
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Re: WIP Psycho's weapons [Demo Available]

Post by Mikk- »

The No Doom3 damage link is borken.
Pretty cool, although, the unmaker crashes with skulltag, I only tried the latest beta.
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Psycho
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Re: WIP Psycho's weapons [Demo Available]

Post by Psycho »

Mikk- wrote:The No Doom3 damage link is borken.
That's odd, it works for me, I tried it on both my pc and my ipod touch so it should work. Maybe maintenance at filefront?
Mikk- wrote:Pretty cool, although, the unmaker crashes with skulltag, I only tried the latest beta.
Thanks, I'm not worried about skulltag, that's why I put my mod on Zdoom forums. Use Zdoom or Gzdoom. Last time I tried one of my mods on skulltag something with the keyconf didn't work.
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hitmanx
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Re: WIP Psycho's weapons [Demo Available]

Post by hitmanx »

I realise this is unfinished and you intend to change some of the weapons, but some of these weapons are just cut and paste from other mods. Mainly the mancubus arms and wild weasels lugar. The lugar especially, it still uses the altfire reload just like weasels. And try and find resources that aren't so overused. Mainly the alpha rifle, i hate that rifle, it's so ugly.

But apart from that it's pretty good. Idfa brings hilarious results when equip with the pistol XD
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Psycho
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Re: WIP Psycho's weapons [Demo Available]

Post by Psycho »

hitmanx wrote:I realise this is unfinished and you intend to change some of the weapons, but some of these weapons are just cut and paste from other mods. Mainly the mancubus arms and wild weasels lugar. The lugar especially, it still uses the altfire reload just like weasels. And try and find resources that aren't so overused. Mainly the alpha rifle, i hate that rifle, it's so ugly.
I knew someone was going to say this sometime. The weapons I have not finished can still have a switch of sprites, I'm just kind of new to doom modding and I need to know what sprites are overused so I can replace them. The rifle I can replace with the one Wild Weasel posted in the resources. The Luger I only included as an easter egg for the wolfenstien levels. The mancubus arms are strait from realm 667, I thought they are pretty cool. Anyway I can replace anything I haven't finished so just list the sprites. But there are a lack of sprites I can use so this could be difficult.
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wildweasel
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Re: WIP Psycho's weapons [Demo Available]

Post by wildweasel »

Psycho wrote:The rifle I can replace with the one Wild Weasel posted in the resources.
Actually no, you can't, because the terms I posted in regards to that rifle stated that I'll only let you use my resources if you include some maps, not just to paste into another weapon mod.
The Luger I only included as an easter egg for the wolfenstien levels.
Easter egg or no, I'd prefer that you remove it. Sorry to be a hard-ass here, but I don't appreciate what you've done here without asking permission.
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eliw00d
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Re: WIP Psycho's weapons [Demo Available]

Post by eliw00d »

Wow! I love the muzzle flash you've used here! I've been contemplating something similar, but never got around to it. It may just have inspired me to get around to it in GZDA. :)
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Psycho
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Re: WIP Psycho's weapons [Demo Available]

Post by Psycho »

wildweasel wrote:Actually no, you can't, because the terms I posted in regards to that rifle stated that I'll only let you use my resources if you include some maps, not just to paste into another weapon mod.
Ok I will look for something else.
wildweasel wrote:Easter egg or no, I'd prefer that you remove it. Sorry to be a hard-ass here, but I don't appreciate what you've done here without asking permission.
No problem. less work for me. You can be as hard assed as you like as long as you give some opinion about the mod. 8-)
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Mr.Green
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Re: WIP Psycho's weapons [Demo Available]

Post by Mr.Green »

Not bad,but you could really smooth up some sprite frames...
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