Code: Select all
#Include "SBar-Mugshots.txt"
Height 48;
statusbar normal
{
drawimage "SBAR", 0, 176;
drawimage "IBAR" , 0, 152;
drawnumber 3, BigQuakeFont, notranslation, ammo1, 290, 174;
drawnumber 3, BigQuakeFont, notranslation, health, 180, 174;
drawnumber 3, BigQuakeFont, notranslation, armor, 70, 174;
drawswitchableimage GoldKeyCard, "", "SB_Key2", 216, 160;
drawswitchableimage SilverKeyCard, "", "SB_Key1", 192, 160;
drawswitchableimage GoldMetalKey, "", "SB_Key2", 216, 160;
drawswitchableimage SilverMetalKey, "", "SB_Key1", 192, 160;
drawnumber 3, INDEXFON, brown, ammo QShell, 20, 154;
drawnumber 3, INDEXFON, brown, ammo Nail, 65, 154;
drawnumber 3, INDEXFON, brown, ammo GrenadeAmmo, 110, 154;
drawnumber 3, INDEXFON, brown, ammo Battery, 160, 154;
drawswitchableimage weaponslot 2, "", "INV_GUN2", 0, 160;
drawswitchableimage weaponslot 3, "", "INV_GUN3", 24, 160;
drawswitchableimage weaponslot 4, "", "INV_GUN4", 48, 160;
drawswitchableimage weaponslot 5, "", "INV_GUN5", 72, 160;
drawswitchableimage weaponslot 6, "", "INV_GUN6", 96, 160;
drawswitchableimage weaponslot 7, "", "INV_GUN7", 120, 160;
drawswitchableimage weaponslot 8, "", "INV_GUN8", 144, 160;
Drawimage ArmorIcon, 0 , 176;
Drawimage AmmoIcon1, 224, 176;
DrawMugShot "QF_", 5, 112, 176;
}
Statusbar fullscreen
{
drawimage "SBAR", 0, 176;
drawnumber 3, BigQuakeFont, brown, ammo1, 290, 174;
drawnumber 3, BigQuakeFont, brown, health, 180, 174;
drawnumber 3, BigQuakeFont, brown, armor, 70, 174;
drawmugshot "QF_", 5, 112, 176;
Drawimage ArmorIcon, 0 , 176;
Drawimage AmmoIcon1, 224, 176;
}
statusbar AutoMap
{
drawimage "SCOREBAR", 0, 176;
drawimage "SCOREBAR" , 0, 152;
}