Diablo II items - release 4
Diablo II items - release 4
Hi ! As I'm using lot of sprites coming from Diablo 2 in my main project " Runes ", I decided to collect all the sprites available in Diablo 2 and to share my work.
So, here's the final release : http://www.mediafire.com/?wk0yyn55zem
Extracts :
WEAPONS:
ARMORS :
CUBE, POTIONS, RINGS etc.
QUEST & SKILLS ICONS :
So, here's the final release : http://www.mediafire.com/?wk0yyn55zem
Extracts :
WEAPONS:
ARMORS :
CUBE, POTIONS, RINGS etc.
QUEST & SKILLS ICONS :
Last edited by Behemoth on Fri Aug 28, 2009 3:42 am, edited 6 times in total.
Re: Diablo II sprites - release 1
For the record, a .pk3 is just a .zip file -- the only difference is that a proper .pk3 uses a certain set of subdirectories: see here for more.
- oODemonologistOo
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Re: Diablo II sprites - release 1
As I said earlier, there are some REALLY awesome demons and magical enemies that needs to be "sprited" for Doom... It would be useful for medieval mods (*hint* Hpack *hint*)
Re: Diablo II sprites - release 2
2nd release !
Yeah, and I plan to use them as outdoor decorations in my project Runes. They should be placed in unattainable areas due to their single frame.oODemonologistOo wrote:It would be useful for medieval mods (*hint* Hpack *hint*)
Sorry, but I don't have the skills to do this ( I assumed you speak about isometrical views ).oODemonologistOo wrote:As I said earlier, there are some REALLY awesome demons and magical enemies that needs to be "sprited" for Doom...
- oODemonologistOo
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Re: Diablo II sprites - release 2
Nah I just spoke to get attraction of the few sprite artists around here
Re: Diablo II sprites - release 2
Sorry, but they look down. They're all drawn as seen from above, not up front.
Trust me, I did a modification already, by copying the Diablo 1 goatmen into Doom. It looked bad.
The only decent ones are the potion, gem and spell graphics. But then, they look so simple they can be drawn from scratch.
Trust me, I did a modification already, by copying the Diablo 1 goatmen into Doom. It looked bad.
The only decent ones are the potion, gem and spell graphics. But then, they look so simple they can be drawn from scratch.
- oODemonologistOo
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Re: Diablo II sprites - release 2
A suggestion, would it be possible if you could add their full frames ? It might give ideas to some people. (Cut&Paste or Scratch wise, I also wanted to have the graphics of monsters but never was able to rip them)
Re: Diablo II sprites - release 2
Once I was modifying Diablo 1 harpy (ripped from infamous Sirens wad) to look good in Doom - It was incredible ammount of work. Almost everthing except front and back frames had to be heavilly modified to get rid of the isometric view. And the Harpy is really simple sprite. Doing something similar with Diablo? - it would be probably faster to redone the sprite from scratch.
Re: Diablo II sprites - release 2
I don't know why everybody focus on the monsters, that's not the main feature of my file. Take a look at the potions, gems, runes and simple items, they could be useful in some wads.
I don't know what you mean with "full frames", is it something like this : http://classic.battle.net/diablo2exp/mo ... lord.shtml ?oODemonologistOo wrote:A suggestion, would it be possible if you could add their full frames ? It might give ideas to some people. (Cut&Paste or Scratch wise, I also wanted to have the graphics of monsters but never was able to rip them)
You must have good drawing skills (and a lot of free time) !printz wrote:[...]But then, they look so simple they can be drawn from scratch.
- oODemonologistOo
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Re: Diablo II sprites - release 2
Yeah that's what I meant with full frames, but I mean, every frame; attack, death, walk etc.
- Demolisher
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Re: Diablo II sprites - release 2
Due to the "Top Down" they would be OK in areas that you never get to, like maybe an interesting Easter egg, or viewed from a bridge.
Re: Diablo II items - release 3
Release 3 ! Now you have armors, helms, gloves, boots, belts and shields. Should be interesting for medieval mods...
I don't know how to do that, and I don't want to spend hundreds of hours on it. Now I want to go back to my first project Runes. The main goal of this release was to provide the frames of the D2 items, not to create new monsters...oODemonologistOo wrote:...I mean, every frame; attack, death, walk etc.
Re: Diablo II sprites - release 2
NO. But those graphics are mostly circles with heads, and some texturing done on them to look like liquids. They would be pretty small for Doom, inanimate and not rotative.Behemoth wrote:You must have good drawing skills (and a lot of free time) !printz wrote:[...]But then, they look so simple they can be drawn from scratch.
Re: Diablo II items - release 4
4th and final release.
Re: Diablo II items - release 4
A pretty cool resource. Some of the gems, runes and jewels could be useful for some mods. I like it.