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FFFFFFFFF Seriously? So they can potentially each deal 40 damage a hit?XutaWoo wrote:Melee damage is damage*(1, 10).
Damage...factors? I don't think I've done anything that would make melee damage any more dangerous...XutaWoo wrote:I'm not sure what's wrong. Does the cyberdemon take more damage from melee attacks? Check your damage factors.
Ugh, I had a similar problem with A_SkullPop. A player would get gibbed by another player's charging attack and the killer would be telefragged if he was at the right speed.Captain Ventris wrote:I figured it out. The stalker was generating metal-chunk gibs, which were spawning outside the monster, telefragging the cyberdemon. XD
Wow. I didn't even know that could happen.Captain Ventris wrote:I figured it out. The stalker was generating metal-chunk gibs, which were spawning outside the monster, telefragging the cyberdemon. XD
Oh, so THAT'S why I kept dying as Jitterskull that one time.Cutmanmike wrote:Ugh, I had a similar problem with A_SkullPop. A player would get gibbed by another player's charging attack and the killer would be telefragged if he was at the right speed.
Nah, I think that's honestly a result of being neatly boxed in by enemies. Still, I have seen monsters in that position walk in place as if to do their See state, and then fire anyway, despite not actually moving.Ethril wrote:Wow. I didn't even know that could happen.Captain Ventris wrote:I figured it out. The stalker was generating metal-chunk gibs, which were spawning outside the monster, telefragging the cyberdemon. XD
Do you think maybe that's why being surrounded by Stalkers made large monsters stop moving, too? "Help I'm stuck inside something even though it's not supposed to be solid so I'm going to just walk in place now and not even try to attack"
I'm pretty sure that if a monster is completely boxed in, but isn't being "penetrated", (lolololol) it can still turn and shoot and stuff. Only if it has another monster's hitbox within its own (or if it's stuck in a wall or something), it just walks in place without turning or shooting. I think they can still Melee, though, if *summoning 5 Demons on top of eachother is any indication. But hey, "Doom physics" is an oxymoron, so who knows?Captain Ventris wrote:Nah, I think that's honestly a result of being neatly boxed in by enemies. Still, I have seen monsters in that position walk in place as if to do their See state, and then fire anyway, despite not actually moving.