Strange monster bug!

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Captain Ventris
Posts: 4609
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Strange monster bug!

Post by Captain Ventris »

Here I have a custom defined Stalker from Strife - with a problem. A group of them can surround and pack in a large enemy (it only works on big guys like Cyberdemons or Spider Masterminds), and the enemy dies almost instantly, despite the small amount of damage each stalker does. I can't figure it out. There is positively no reason I can see that they would deliver so much damage, or cause instant Cyberdemon death. It's weird.

DECORATE:
Spoiler:
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: Strange monster bug!

Post by XutaWoo »

Melee damage is damage*(1, 10).
User avatar
Captain Ventris
Posts: 4609
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Strange monster bug!

Post by Captain Ventris »

XutaWoo wrote:Melee damage is damage*(1, 10).
FFFFFFFFF Seriously? So they can potentially each deal 40 damage a hit?

Wow, you'd think my Pinky Demons should be doing something a little more extreme...

EDIT: No, that's not it. The speed at which they kill a cyberdemon is mathematically impossible. We're talking about 3 or 4 stalkers killing a 5500 health monster in 2 seconds.
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: Strange monster bug!

Post by XutaWoo »

Yeah, now actually doing the math, 3 of those stalkers can only do an average of 300 damage per 2 seconds.

I'm not sure what's wrong. Does the cyberdemon take more damage from melee attacks? Check your damage factors.
User avatar
Captain Ventris
Posts: 4609
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Strange monster bug!

Post by Captain Ventris »

XutaWoo wrote:I'm not sure what's wrong. Does the cyberdemon take more damage from melee attacks? Check your damage factors.
Damage...factors? I don't think I've done anything that would make melee damage any more dangerous...
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Strange monster bug!

Post by Ethril »

I'm not so sure it's because of the basic Stalker itself; Check the code for the leaping version, maybe?

Also you defined Height twice.
User avatar
Captain Ventris
Posts: 4609
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Strange monster bug!

Post by Captain Ventris »

I figured it out. The stalker was generating metal-chunk gibs, which were spawning outside the monster, telefragging the cyberdemon. XD
User avatar
Cutmanmike
Posts: 11354
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: Strange monster bug!

Post by Cutmanmike »

Captain Ventris wrote:I figured it out. The stalker was generating metal-chunk gibs, which were spawning outside the monster, telefragging the cyberdemon. XD
Ugh, I had a similar problem with A_SkullPop. A player would get gibbed by another player's charging attack and the killer would be telefragged if he was at the right speed.
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Strange monster bug!

Post by Ethril »

Captain Ventris wrote:I figured it out. The stalker was generating metal-chunk gibs, which were spawning outside the monster, telefragging the cyberdemon. XD
Wow. I didn't even know that could happen. :lol:
Do you think maybe that's why being surrounded by Stalkers made large monsters stop moving, too? "Help I'm stuck inside something even though it's not supposed to be solid so I'm going to just walk in place now and not even try to attack"
Cutmanmike wrote:Ugh, I had a similar problem with A_SkullPop. A player would get gibbed by another player's charging attack and the killer would be telefragged if he was at the right speed.
Oh, so THAT'S why I kept dying as Jitterskull that one time. :P
User avatar
Captain Ventris
Posts: 4609
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Strange monster bug!

Post by Captain Ventris »

Ethril wrote:
Captain Ventris wrote:I figured it out. The stalker was generating metal-chunk gibs, which were spawning outside the monster, telefragging the cyberdemon. XD
Wow. I didn't even know that could happen. :lol:
Do you think maybe that's why being surrounded by Stalkers made large monsters stop moving, too? "Help I'm stuck inside something even though it's not supposed to be solid so I'm going to just walk in place now and not even try to attack"
Nah, I think that's honestly a result of being neatly boxed in by enemies. Still, I have seen monsters in that position walk in place as if to do their See state, and then fire anyway, despite not actually moving.
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Strange monster bug!

Post by Ethril »

Captain Ventris wrote:Nah, I think that's honestly a result of being neatly boxed in by enemies. Still, I have seen monsters in that position walk in place as if to do their See state, and then fire anyway, despite not actually moving.
I'm pretty sure that if a monster is completely boxed in, but isn't being "penetrated", (lolololol) it can still turn and shoot and stuff. Only if it has another monster's hitbox within its own (or if it's stuck in a wall or something), it just walks in place without turning or shooting. I think they can still Melee, though, if *summoning 5 Demons on top of eachother is any indication. But hey, "Doom physics" is an oxymoron, so who knows? :P
Locked

Return to “Editing (Archive)”