[wip]SMWG: Rage fixes, changes

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Vanthos
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Joined: Fri Jul 24, 2009 5:25 pm

Re: [wip] SMWGuns: Shotgun sidearm

Post by Vanthos »

Loving the new features here.

I would make the Rocket Launcher explosion louder still (if it could match the volume of the original Doom rocket explosion it'd be perfect), and have the firing rate be slower as well so that it feels more like a rocket launcher and less like a rifle.

Other than that, everything is great.
delorina

Re: [wip] SMWGuns: Shotgun sidearm

Post by delorina »

What will the anti-gun propaganda look like under the new administration? What do you think anti-gun propaganda will look like under Obama's administration? I came up with the idea for a TV commercial in which a gun takes itself out of a drawer and goes on a killing rampage killing all people in the neighbourhood. Then the words "See what guns do" will be flashing in bright pink lettering (pink for pinko). What are your thoughts?
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Last edited by delorina on Fri Aug 21, 2009 12:18 am, edited 1 time in total.
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Ethril
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Ethril »

What are your thoughts?
My thoughts are that you're a spambot. Begone from this realm, knave!
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phi108
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Joined: Sat Dec 01, 2007 6:28 pm

Re: [wip] SMWGuns: Shotgun sidearm

Post by phi108 »

delorina wrote:What will the anti-gun propaganda look like under the new administration? What do you think anti-gun propaganda will look like under Obama's administration? I came up with the idea for a TV commercial in which a gun takes itself out of a drawer and goes on a killing rampage killing all people in the neighbourhood. Then the words "See what guns do" will be flashing in bright pink lettering (pink for pinko). What are your thoughts?
And if not a spambot, then.... get out of this thread, please.

(darn it, here I go responding in length to the stupidity...)
Any idiot who thinks guns belong in your friendly neighborhood drawer is an idiot.

Guns belong on sci-fi military installations, and their purpose is to shoot monsters.

EDIT: Well googling the quote reveals a huge amount of duplicate posts like this, on Yahoo: Answers and stuff.

So I just responded to a spambot. :roll:
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Grymmette
Posts: 590
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Grymmette »

I seem to be having a problem with this mod. I am incapable of switching to weapons besides the fist and pistol. I can only use the shotgun, rocket launcher, etc, etc, when i pick it up, but I can't switch off it unless using the keyboard, and when I do switch off the weapons, I can't go back and use it again, as if I had never picked it up... :?
Alos, I have 3 classes to choose from, but no matter which one I pick, I'm always the Doomguy...
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Mikk-
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Joined: Tue Jun 30, 2009 1:31 pm

Re: [wip] SMWGuns: Shotgun sidearm

Post by Mikk- »

Probably because

ChexMan is for Chex Quest, and the Corvus is for Heretic,
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Grymmette
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Grymmette »

I still have the weapon switching problems, that is the main thing that I care about.
EDIT: I guess I should compliment the wad as well... I think the whole use a pistol while firing shotgun/ using shotgun while firing weapon XYZ etc, etc. I do it just to feel BA while I play Doom, gives it a much more 'kickass' feel to it, good job with that. Although I must mention that while using the pistol while firing shotgun, the shotgun sprite is cut off at the top of the screen. Should fix that somehow.
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phi108
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Re: [wip] SMWGuns: The Cricket Returns

Post by phi108 »

UPDATE
-BFG is now replaced with an old friend. Feedback?
-Fixed weapon twitching when using the left-handed shotgun
-Sped up the left-handed shotgun holstering

OFFICIAL VERSIONS DOWNLOAD: http://www.sendspace.com/file/ihtnpb 7.62 MB

SVN ONLY VERSION
-Weaponready flag fixes, fixing the chopped-off shotgun sprite while using pistol
SVN-ONLY DOWNLOAD: http://www.sendspace.com/file/ij04uk 7.62 MB
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Grymmette
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Grymmette »

Also, one major problem, random crashes. The game (on gzdoom) completely freezes at random points, I know this isn't very helpful, but the problem exists. Even on the simplest of games crashes happen, lag I can understand, but crashes no.
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Mullac (é)
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Mullac (é) »

phi108 wrote:TITLE: Shooting Monsters With Guns



Image
Image ? :P ... chainsaw and shotgun.

oh and
Image :3:
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Dark-Assassin
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Dark-Assassin »

that is just a simple shotgun, i don't think it would fit
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Ethril
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Ethril »

ds201 wrote:that is just a simple shotgun, i don't think it would fit
That, good sir, is THE simple shotgun.
...But yeah, it wouldn't fit with the other weapon graphics in this mod.
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phi108
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Re: [wip] SMWGuns: Shotgun sidearm

Post by phi108 »

UPDATE:
-Fixed shotgun+pistol bobbing without resorting to the new a_weaponready flags. The other spots where I used the flags weren't really necessary, either, so they are gone. Works with official ZD/GZD/ST versions again.
-Fixed Chex Quest alternate firing.

NEW DOWNLOAD: http://www.sendspace.com/file/2yewbh 7.64 MB
JustGabriel
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Re: [wip] SMWGuns: Shotgun sidearm

Post by JustGabriel »

This mod looks otherwordly and plays even better
Great work
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Janitor
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Re: [wip] SMWGuns: Shotgun sidearm

Post by Janitor »

I'm going to assume this release has fixed the problem of the player having a third arm. Adding a chainsaw to this would be bloody awesome.
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