(Sprites) Duke Nukem Hands for ReHanding

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(Sprites) Duke Nukem Hands for ReHanding

Postby TypeSaucy » Fri Jul 24, 2009 9:24 am

Well, i like rehanding sprites that has doomguy hands. but to me, Agent Zero, and caleb hands are gonna get too overused in the future. and nobody made Duke Nukem hands or released them in my watch. so I did it myself, like 5 mins ago. here they are.

Image

one thing, if it looks small, just click on it and/or save it.
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby wildweasel » Fri Jul 24, 2009 10:51 am

X-CrAzYkOoL-X wrote:Agent Zero, and caleb hands are gonna get too overused in the future.

I would hope not; with the exception of one project by MidoriMan, I've never actually given anyone permission to use the Agent Zero or updated Diaz hands.
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby TypeSaucy » Fri Jul 24, 2009 11:55 am

then i'll take back what i said if so. :P
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby Kinsie » Sat Jul 25, 2009 3:30 am

Ouch, what happened to the pallete? And the bad resizing on that pistol holding hand...

I might do a proper sheet at some point. I'm currently very lazy, though.
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby Ryan Cordell » Sat Jul 25, 2009 4:01 am

Apparently no modder that exists knows about sparing the pallete of the Duke graphics. At all. ¬_¬;
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby Siggi » Sat Jul 25, 2009 9:20 am

I made a colour pallete awhile back which was a mix between Doom's and Duke Nukem 3D's.
Mostly borrowed colours from Duke and put them in Doom's ordering, worked nicely when you ripped resources across.
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby Kinsie » Sun Jul 26, 2009 11:28 am

Well, I began redoing this.

Probably won't finish it though because I'm too lazy.
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby Scuba Steve » Sun Jul 26, 2009 3:44 pm

Image
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby JoeyTD » Tue Jul 28, 2009 8:38 pm

Duke nukem 3D in a nutshell
Spoiler:
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby wildweasel » Wed Jul 29, 2009 10:43 am

There's still a lot of palette issues with those hands - look at the highlights, Doom's palette made them all blotchy. I'm sure a color replacer tool could fix those in short order.
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby oODemonologistOo » Wed Jul 29, 2009 11:33 am

wildweasel wrote:There's still a lot of palette issues with those hands - look at the highlights, Doom's palette made them all blotchy. I'm sure a color replacer tool could fix those in short order.


What's a color replacer tool ?
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby wildweasel » Wed Jul 29, 2009 11:50 am

The Color Replacer changes one color into another, ignoring everything else. Most good paint programs will have them, and alternatively, you can go in and modify the palette manually.

Or better yet, use the original Duke 3D palette, and anybody that wants to use the graphics can probably PNG-ify them.
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby Ryan Cordell » Wed Jul 29, 2009 12:59 pm

wildweasel wrote:1) The Color Replacer changes one color into another, ignoring everything else. Most good paint programs will have them, and alternatively, you can go in and modify the palette manually.

2) Or better yet, use the original Duke 3D palette, and anybody that wants to use the graphics can probably PNG-ify them.


2) f'in THIS, EVERY DOOM MODDER THAT USES IT. Gaaah.

1) Even MSPaint of all things has it! It's just hidden within the eraser tool!
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Re: (Sprites) Duke Nukem Hands for ReHanding

Postby XutaWoo » Wed Jul 29, 2009 1:35 pm

And even if they don't have it, they often have a magic wand tool that allows you to select a specific color all over the image and make it so that you only effect that.
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