Runaway Items

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Julius Clonkus
Posts: 19
Joined: Fri Dec 26, 2008 6:38 am

Re: Runaway Items

Post by Julius Clonkus »

Ichor wrote:How about barrels that chase after you, but only if you're not looking at them (like those Boo ghosts in Super Mario World)? If they get too close...BOOM!
Imagine Barrels o' fun with that.
Spoiler:
That'd turn out quite interesting :twisted:
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TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: Runaway Items

Post by TypeSaucy »

Julius Clonkus wrote:
Ichor wrote:How about barrels that chase after you, but only if you're not looking at them (like those Boo ghosts in Super Mario World)? If they get too close...BOOM!
Imagine Barrels o' fun with that.
Spoiler:
That'd turn out quite interesting :twisted:
that would've been good results for doomguy. :twisted:
... :lol:
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Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
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Re: Runaway Items

Post by Unknown_Assassin »

Julius Clonkus wrote: That'd turn out quite interesting :twisted:
That wouldn't even be fair for Doomguy. :laff:
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Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Runaway Items

Post by Ethril »

Unknown_Assassin wrote:
Julius Clonkus wrote: That'd turn out quite interesting :twisted:
That wouldn't even be fair for Doomguy. :laff:
Yeah, those barrels wouldn't stand a chance! :P
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Cutmanmike
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Re: Runaway Items

Post by Cutmanmike »

I did that once with a painelemental, but couldn't get it to work the way I wanted because of the way A_CheckSight works.
Julius Clonkus
Posts: 19
Joined: Fri Dec 26, 2008 6:38 am

Re: Runaway Items

Post by Julius Clonkus »

Cutmanmike wrote:I did that once with a painelemental, but couldn't get it to work the way I wanted because of the way A_CheckSight works.
I tried it with A_JumpIfInTargetLOS but I didn't manage to get it to work properly. It crashed everytime I looked at a barrel after 'pissing it off' (On second thought, it could also be turning my back on another barrel in E1M1.). No error whatsoever, which happens most of the time when I mess up coding.

Someone else can try to make Barrels o' fun a nightmare of being mobbed by explosive barrels.
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Ethril
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Joined: Sun Nov 16, 2008 2:59 am
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Re: Runaway Items

Post by Ethril »

Julius Clonkus wrote:Someone else can try to make Barrels o' fun a nightmare of being mobbed by explosive barrels.
It's already been done, anyway. Several times. Example: Hideous Destructor.

Also I took the initiative of laying out the groundwork for "killer props". Very little of the actual coding is done, but I got all the boring stuff out of the way.
KPROPS.wad
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