Any tools for extracting textures from wads to put in paks?
Any tools for extracting textures from wads to put in paks?
OK, so I downloaded a bunch of texture wads to use in some levels I wana make since I feel like it's useless for me to completely make all textures from scratch.
I want to include them in a pk3 for use with Zdoom. Is there some tool that will easily extract them and merge the texture definition data and all that so that all the patches and stuff are used correctly? Then I can use them with Doom Builder 2 and later all the textures will be neatly stored in the game archive.
I want to include them in a pk3 for use with Zdoom. Is there some tool that will easily extract them and merge the texture definition data and all that so that all the patches and stuff are used correctly? Then I can use them with Doom Builder 2 and later all the textures will be neatly stored in the game archive.
Re: Any tools for extracting textures from wads to put in paks?
Cool thanks. Hopefully it also merges the texture lump data.
Re: Any tools for extracting textures from wads to put in paks?
That's not hard to do anyway.Potnop wrote:Cool thanks. Hopefully it also merges the texture lump data.
Re: Any tools for extracting textures from wads to put in paks?
Hmm is there also a tool that removes unused textures and flats?
I'm probably not gonna use all of the stuff I got.
I remember Wintex had some kind of wad cleaning tool but is there something like a pk3 cleaning tool?
I'm probably not gonna use all of the stuff I got.
I remember Wintex had some kind of wad cleaning tool but is there something like a pk3 cleaning tool?
Re: Any tools for extracting textures from wads to put in paks?
There has never been a tool to my knowledge that does this well - WAD or PK3. A few try (DeePsea works reasonably well) but there are just too many unknowns (like animations, scripts, etc).
Re: Any tools for extracting textures from wads to put in paks?
Well the animations is easy to take care of. Just look at animdefs and stuff.
I was thinking about scripts and yeah, that's pretty complicated to consider. I guess if the map maker included all textures that are put in by a script, that would take care of it. Maybe I should make a util like that sometime.
I was thinking about scripts and yeah, that's pretty complicated to consider. I guess if the map maker included all textures that are put in by a script, that would take care of it. Maybe I should make a util like that sometime.
Re: Any tools for extracting textures from wads to put in paks?
Or just sift through the textures for ones you want. Manual labor is not the end of the world. 
Re: Any tools for extracting textures from wads to put in paks?
Manual Labor for extracting like 100 textures?
No way... Not even kidding heh...
I actually found a way. http://forum.zdoom.org/viewtopic.php?f=3&t=23118
It involved me merging the wads with a tool that actually does it properly and then using unwad on the result. Spent all day on this OMG. Why can't someone write a proper wad tool. XWE, SLUMPED, and Wintex are all such crap but I can't live without em heh... I have to have all three around since Each does something correctly while completely destroying the wad or crashing horribly when doing something else. They balance each other out. If I had the time, I might write one to practice my C++ skills but then I have to figure out the wad format and even more, I have to figure out all the new formats like pk3 and whatever else is usable.
No way... Not even kidding heh...
I actually found a way. http://forum.zdoom.org/viewtopic.php?f=3&t=23118
It involved me merging the wads with a tool that actually does it properly and then using unwad on the result. Spent all day on this OMG. Why can't someone write a proper wad tool. XWE, SLUMPED, and Wintex are all such crap but I can't live without em heh... I have to have all three around since Each does something correctly while completely destroying the wad or crashing horribly when doing something else. They balance each other out. If I had the time, I might write one to practice my C++ skills but then I have to figure out the wad format and even more, I have to figure out all the new formats like pk3 and whatever else is usable.
Re: Any tools for extracting textures from wads to put in paks?
I just wrote an Autoit script for slumped that told it to export all selected textures.
