[All versions] Heretic inconsistensies.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: [All versions] Heretic inconsistensies.

Post by HotWax »

As a quality assurance tester for my company's IT department, I can confirm this is exactly what happens in real life, all too often. :?
signofzeta
Posts: 139
Joined: Thu Jul 07, 2005 8:48 am

Re: [All versions] Heretic inconsistensies.

Post by signofzeta »

Ooo ooooo ooooo.

I have another heretic inconsistency. Isn't the big homing useless firemace ball supposed to go through teleporters to follow the player or enemy? I don't think the small balls go through the teleporter, just the tomed big ball.

I am not sure if this feature is multiplayer only, and I haven't checked it in multiplayer matches, but for sure, when I played zdoom 2.3.1, the big firemace ball does not go through the teleporter, while in vanilla, I think it did.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [All versions] Heretic inconsistensies.

Post by Project Shadowcat »

signofzeta wrote:Ooo ooooo ooooo.

I have another heretic inconsistency. Isn't the big homing useless firemace ball supposed to go through teleporters to follow the player or enemy? I don't think the small balls go through the teleporter, just the tomed big ball.

I am not sure if this feature is multiplayer only, and I haven't checked it in multiplayer matches, but for sure, when I played zdoom 2.3.1, the big firemace ball does not go through the teleporter, while in vanilla, I think it did.
I think you may be right. I remember being on the receiving end of that over 10 years ago. :stuppor:
User avatar
Enjay
 
 
Posts: 27020
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [All versions] Heretic inconsistensies.

Post by Enjay »

Confirmed. In vanilla Heretic the little balls do not teleport but the big one does.
User avatar
Kristus
Posts: 437
Joined: Wed Feb 23, 2005 4:02 am
Location: Bed

Re: [All versions] Heretic inconsistensies.

Post by Kristus »

Another inconsistency.
The teleporter glitter will not move down with the floor in Zdoom.
You can see this happen in E3M3: The Confluence, behind the yellow key door.
Gez
 
 
Posts: 17945
Joined: Fri Jul 06, 2007 3:22 pm

Re: [All versions] Heretic inconsistensies.

Post by Gez »

User avatar
Kristus
Posts: 437
Joined: Wed Feb 23, 2005 4:02 am
Location: Bed

Re: [All versions] Heretic inconsistensies.

Post by Kristus »

Interesting, I guess my Zdoom version is older than I thought.
signofzeta
Posts: 139
Joined: Thu Jul 07, 2005 8:48 am

Re: [All versions] Heretic inconsistensies.

Post by signofzeta »

There isn't teleport glitter on the exit teleports on E1M6, E2M8 or any teleport that has blue glitter. In older versions of Zdoom and in vanilla Heretic, the blue teleport glitter exists. There is no problem with the red glitter though.
Gez
 
 
Posts: 17945
Joined: Fri Jul 06, 2007 3:22 pm

Re: [All versions] Heretic inconsistensies.

Post by Gez »

It's fine in SVN versions since the fix I've already cited.
signofzeta
Posts: 139
Joined: Thu Jul 07, 2005 8:48 am

Re: [All versions] Heretic inconsistensies.

Post by signofzeta »

Gez wrote:It's fine in SVN versions since the fix I've already cited.
woah, how'd you do that? How come mine, being version 2.3.1, does not have the glitter only on the exit E1M6, E2M8, and E3M8 teleport and some others?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [All versions] Heretic inconsistensies.

Post by Graf Zahl »

Because the fix was done after 2.3.1.
User avatar
Rachael
Posts: 13939
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: [All versions] Heretic inconsistensies.

Post by Rachael »

signofzeta: Perhaps this will help?
http://svn.drdteam.org/
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: [All versions] Heretic inconsistensies.

Post by NeuralStunner »

signofzeta wrote: Ooh oooh oooooh.

If the maulotaur does his sideswipe flame thing on you, and you die, it should say this "Player got burned by the maulotaur"
If the maulotaur does the flame line on the ground thing, and you die, it should say this "Player couldn't dance on the maulotaur's flames"
If the maulotaur charges at you and you die, it should say this "Player got gorred by the Maulotaur" or "Player did not take the red cape away fast enough"
If the maulotaur melees you, and you die, it should say this "Player got Mauled by the Maulotaur's Maul."
IMO this cannot be ignored! :lol:
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Re: [All versions] Heretic inconsistensies.

Post by randi »

So... I think everything is fixed now. But since this topic is eight pages long, and not everything is mentioned in the first post, I'm not entirely sure about that.
Post Reply

Return to “Closed Bugs [GZDoom]”