
[All versions] Heretic inconsistensies.
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Re: [All versions] Heretic inconsistensies.
As a quality assurance tester for my company's IT department, I can confirm this is exactly what happens in real life, all too often. 

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Re: [All versions] Heretic inconsistensies.
Ooo ooooo ooooo.
I have another heretic inconsistency. Isn't the big homing useless firemace ball supposed to go through teleporters to follow the player or enemy? I don't think the small balls go through the teleporter, just the tomed big ball.
I am not sure if this feature is multiplayer only, and I haven't checked it in multiplayer matches, but for sure, when I played zdoom 2.3.1, the big firemace ball does not go through the teleporter, while in vanilla, I think it did.
I have another heretic inconsistency. Isn't the big homing useless firemace ball supposed to go through teleporters to follow the player or enemy? I don't think the small balls go through the teleporter, just the tomed big ball.
I am not sure if this feature is multiplayer only, and I haven't checked it in multiplayer matches, but for sure, when I played zdoom 2.3.1, the big firemace ball does not go through the teleporter, while in vanilla, I think it did.
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Re: [All versions] Heretic inconsistensies.
I think you may be right. I remember being on the receiving end of that over 10 years ago.signofzeta wrote:Ooo ooooo ooooo.
I have another heretic inconsistency. Isn't the big homing useless firemace ball supposed to go through teleporters to follow the player or enemy? I don't think the small balls go through the teleporter, just the tomed big ball.
I am not sure if this feature is multiplayer only, and I haven't checked it in multiplayer matches, but for sure, when I played zdoom 2.3.1, the big firemace ball does not go through the teleporter, while in vanilla, I think it did.

Re: [All versions] Heretic inconsistensies.
Confirmed. In vanilla Heretic the little balls do not teleport but the big one does.
Re: [All versions] Heretic inconsistensies.
Another inconsistency.
The teleporter glitter will not move down with the floor in Zdoom.
You can see this happen in E3M3: The Confluence, behind the yellow key door.
The teleporter glitter will not move down with the floor in Zdoom.
You can see this happen in E3M3: The Confluence, behind the yellow key door.
Re: [All versions] Heretic inconsistensies.
Interesting, I guess my Zdoom version is older than I thought.
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Re: [All versions] Heretic inconsistensies.
There isn't teleport glitter on the exit teleports on E1M6, E2M8 or any teleport that has blue glitter. In older versions of Zdoom and in vanilla Heretic, the blue teleport glitter exists. There is no problem with the red glitter though.
Re: [All versions] Heretic inconsistensies.
It's fine in SVN versions since the fix I've already cited.
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Re: [All versions] Heretic inconsistensies.
woah, how'd you do that? How come mine, being version 2.3.1, does not have the glitter only on the exit E1M6, E2M8, and E3M8 teleport and some others?Gez wrote:It's fine in SVN versions since the fix I've already cited.
- Graf Zahl
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Re: [All versions] Heretic inconsistensies.
Because the fix was done after 2.3.1.
Re: [All versions] Heretic inconsistensies.
signofzeta: Perhaps this will help?
http://svn.drdteam.org/
http://svn.drdteam.org/
- NeuralStunner
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Re: [All versions] Heretic inconsistensies.
IMO this cannot be ignored!signofzeta wrote: Ooh oooh oooooh.
If the maulotaur does his sideswipe flame thing on you, and you die, it should say this "Player got burned by the maulotaur"
If the maulotaur does the flame line on the ground thing, and you die, it should say this "Player couldn't dance on the maulotaur's flames"
If the maulotaur charges at you and you die, it should say this "Player got gorred by the Maulotaur" or "Player did not take the red cape away fast enough"
If the maulotaur melees you, and you die, it should say this "Player got Mauled by the Maulotaur's Maul."

Re: [All versions] Heretic inconsistensies.
So... I think everything is fixed now. But since this topic is eight pages long, and not everything is mentioned in the first post, I'm not entirely sure about that.