Whoa, weird. Right below that, I have the ACTOR I set scale. I have no idea how the mass argument got there, as I don't remember ever specifying a mass to anything.Enjay wrote:Well, you said that you were trying to use the line scale 0.21 but the problem line in your actual file doesn't say scale, it says mass. So, if you do indeed want to scale the item, change the word "mass" to "scale". If you want to set the mass, it needs to be a whole number, not 0.21.
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BTW, it's this actor
Code: Select all
// Big tree ---------------------------------------------------------------- ACTOR BigTree 54 { Game Doom Radius 32 Height 108 Scale 0.21 <<<<<<<<<<<<<< LOOK HERE ProjectilePassHeight -16 +SOLID States { Spawn: TRE2 A -1 Stop } }
 
 Anyway, thanks for the trouble for figuring this out.


