The Slate (Build'er up!)

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Phucket
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Re: The Slate (Build'er up!)

Post by Phucket »

Forget the giant fucking demon. Go for a giant demon fucking demon.
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Major Cooke
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Re: The Slate (Build'er up!)

Post by Major Cooke »

Nash wrote:Fill it with an entire land mass the scale of Oblivion or Fallout 3.
Haven't played either. And I don't have the money for them... I'll need your help on that one.
Forget the giant fucking demon. Go for a giant demon fucking demon.
Not into much of the sex thing... I may just turn it into a giant cyberdemon that shakes the ground whenever it walks (think annihilator from instant action zdoom).
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Wills
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Re: The Slate (Build'er up!)

Post by Wills »

Nash wrote:Fill it with an entire land mass the scale of Oblivion or Fallout 3.
Oh goodness gracious I tried this once, it slows your computer to a crawl and makes one map 2MB, etc. etc. NOT RECOMMENDED
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Major Cooke
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Re: The Slate (Build'er up!)

Post by Major Cooke »

Wills wrote:
Nash wrote:Fill it with an entire land mass the scale of Oblivion or Fallout 3.
Oh goodness gracious I tried this once, it slows your computer to a crawl and makes one map 2MB, etc. etc. NOT RECOMMENDED
Yeah, hence why I prefer not to go into hyperbole detail like that... Too nasty for me to nail down in a week. I'm planning to update the picture at least that much (1 week) with progress, so I'll only take in the more constructive suggestions that are more of use towards Doom Builder 2 and level making.
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Nash
 
 
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Re: The Slate (Build'er up!)

Post by Nash »

Yeah well obviously Doom isn't optimized to handle large outdoor landscapes... with no 1-sided lines to block LOS calculations, you can expect lag land.

Also...
Spoiler:
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XutaWoo
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Re: The Slate (Build'er up!)

Post by XutaWoo »

A twisty cave at that scale would probally be possible, though. :P
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NovaDragon
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Re: The Slate (Build'er up!)

Post by NovaDragon »

I say at one point, have a moderate to large sized arena. Then when your in the arena, have an array of monsters teleport in ending in a battle with a hellsmith and maybe having a sub-battle with an apprentice or two at one point.
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wildweasel
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Re: The Slate (Build'er up!)

Post by wildweasel »

A multi-floored complex would be interesting. Plenty of techbase elements.
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MartinHowe
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Re: The Slate (Build'er up!)

Post by MartinHowe »

Nash wrote:Yeah well obviously Doom isn't optimized to handle large outdoor landscapes... with no 1-sided lines to block LOS calculations, you can expect lag land.
I often wonder how other engines handle that. Perhaps there is some sort of "LOS max radius" setting in those games' MAPINFO equivalent?

For a good example of workable but huge maps in other games, anybody who has played Sang's Battlefield 3 miniseries for DN3D will be enthralled at the HUGE open areas in those maps plus the INSANE monster counts; the feeling one gets playing it is that if there's a monster over a mile away, sometimes they'll see you and target you; other times not.
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Major Cooke
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Re: The Slate (Build'er up!)

Post by Major Cooke »

NovaDragon wrote:I say at one point, have a moderate to large sized arena. Then when your in the arena, have an array of monsters teleport in ending in a battle with a hellsmith and maybe having a sub-battle with an apprentice or two at one point.
Which reminds me, I got Cutman's permission to use his ghouls. So I'm thinking of having an arena where you can choose either some sort of battle mode or mini-game. One of them is the serious Ghoul's Forest mini-game. Only thing is, the ghouls are hellishly stronger, but they run away when they hurt, and flash violently. There will be no Samara ghoul for this though, I just plain outright hate her. And then there will be the King's Forest rip-off from It Only Gets Worse, as a joke replacing SJASface, Terminator face replacing Choke, Ronald McDonald for the creeper's activation, and Mr. Bean for the Jitterskull.
Wildweasel wrote:A multi-floored complex would be interesting. Plenty of techbase elements.
That was one of the first things I planned, yet something makes me think that'd be the toughest of them all... Know any good place where I might find some suggestions on how to make them?
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FuzzballFox
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Re: The Slate (Build'er up!)

Post by FuzzballFox »

Major Cooke wrote:Mr. Bean for the Jitterskull.
Image
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Major Cooke
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Re: The Slate (Build'er up!)

Post by Major Cooke »

FuzzballFox wrote:
Major Cooke wrote:Mr. Bean for the Jitterskull.
Image
And if you compare them, you'll quickly realize it's a CONSPIRACY!!! Just look at the faces! Jitterskull is the bones of BEAN!!! OH SHIT!?

*strangled laughing*

Still, he'd fit the profile the best.

In other news, the slate is slowing down a touch for the college quiz coming up in 2 days, so it may take a little longer than expected.
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FuzzballFox
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Re: The Slate (Build'er up!)

Post by FuzzballFox »

I can imagine the moving sound being replaced with his funny little laugh, and the attack sound using a loudly spoken "Bean!"...XD
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Major Cooke
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Re: The Slate (Build'er up!)

Post by Major Cooke »

FuzzballFox wrote:I can imagine the moving sound being replaced with his funny little laugh, and the attack sound using a loudly spoken "Bean!"...XD
Oh hell, I'm going to add light maps to his eyes... Glowing in total darkness, that'd be scarier than the jitterskull's in the forest!
CaptainToenail
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Re: The Slate (Build'er up!)

Post by CaptainToenail »

Yes, someone make a GvH reskin pack, Mr Bean replaces the JitterSkull, funny oldschool Count Dracula replaces Choke (I vant to suck your blood, bwa ha ha ha etc.) Frankenstein replaces Sjas?
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