ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
CaptainToenail
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Re: ZDoom project ideas you have

Post by CaptainToenail »

Altering the zombie's coding so they are vaguely intelligent would be fun, possessed humans shouting "grenada!" and retreating and lying in wait etc. :)
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Deimus
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Re: ZDoom project ideas you have

Post by Deimus »

Perk system...

EDIT: maybe combining AOW style starting room with Shotgun frenzy shop
room.PNG
room.PNG (14.03 KiB) Viewed 955 times
and throw achievements in there to unlock crap.
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X-CrAzYkInG-X
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Re: ZDoom project ideas you have

Post by X-CrAzYkInG-X »

u should make a mod based on Left 4 Dead. that game is awsome!!!
i will be impressed if someone tried to make it.
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przndoom
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Re: ZDoom project ideas you have

Post by przndoom »

lol I kinda never played it XD
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wildweasel
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Re: ZDoom project ideas you have

Post by wildweasel »

X-CrAzYkInG-X wrote:u should make a mod based on Left 4 Dead. that game is awsome!!!
i will be impressed if someone tried to make it.
Left 4 Dead should stay in Left 4 Dead. Attempting to recreate it in Doom would be a waste of time, because aside from some different monster behavior and a few different weapons, it's pretty much the same game. Arguably, the same goes for any other attempt at recreating another FPS within Doom. I'm not saying that there's no originality in this genre, but geez, what's the point?

On a different note: has anybody ever experimented with giving Doomguy a double-jump?
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TypeSaucy
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Re: ZDoom project ideas you have

Post by TypeSaucy »

wildweasel wrote:
X-CrAzYkInG-X wrote:u should make a mod based on Left 4 Dead. that game is awsome!!!
i will be impressed if someone tried to make it.
Left 4 Dead should stay in Left 4 Dead. Attempting to recreate it in Doom would be a waste of time, because aside from some different monster behavior and a few different weapons, it's pretty much the same game. Arguably, the same goes for any other attempt at recreating another FPS within Doom. I'm not saying that there's no originality in this genre, but geez, what's the point?

On a different note: has anybody ever experimented with giving Doomguy a double-jump?
ehh, thats my bro... (in a good way :P )
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przndoom
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Re: ZDoom project ideas you have

Post by przndoom »

WW is right.
Some new element has to come to play to make a recreate any game in the FPS with doom.
A new system of play or mode. One that comes to mind is bioshock. that kind of system (but that alone maybe a bore, maps have a key play too)

Something goes with a COD4 ( man i shouldn't played that when i spent the night at my cousins house) Weapon system is one thing, but maps is key player.
Now that "room idea seems to "busy running around"
Logic brainstorm:
Spoiler:
Q: Did anyone tried out a SOCOM crosshair ? and mulitplayer zoom?

@WW:I think I seen a double jump somewhere, I'll look for it in my unorganized collection. I remember seeing doublejump key in a megawad. Or it may be my imagination....Ill check.
In the meantime, you can try a hacky idea I can think of is "combining" with Wall-jump and GOOMBA!.wad.

Set the puff inventory as 2 max and every time you jump you summon a puff and when you hit a floor it takes away the puff.
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Ethril
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Re: ZDoom project ideas you have

Post by Ethril »

przndoom wrote:In the meantime, you can try a hacky idea I can think of is "combining" with Wall-jump and GOOMBA!.wad.
And then if you combine that with Pogostick, you'll have officially created Mario Doom.
CaptainToenail
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Re: ZDoom project ideas you have

Post by CaptainToenail »

Don't think I havn't thought of that, Ethril... 32 player Super Mario coop on Skulltag yay!
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Snarboo
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Re: ZDoom project ideas you have

Post by Snarboo »

Since weasel mentioned double jumping, a mod that gives Doom guy better maneuverability would be really appealing to me. Simple things like dodging, double jumping and wall jumping all in one mod. Nothing like the level of movement in Mirror's Edge, but simply more ways to move around and attack enemies.
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Deimus
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Re: ZDoom project ideas you have

Post by Deimus »

Prince of DooM : Sands of Timefreeze
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Ryan Cordell
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Re: ZDoom project ideas you have

Post by Ryan Cordell »

A good Metroid mod, probably Prime style. God damn would that be fun. :D

If only hnsolo77 can find it fast enough. *Nudgenudge* >>
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.+:icytux:+.
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Re: ZDoom project ideas you have

Post by .+:icytux:+. »

wildweasel wrote:
X-CrAzYkInG-X wrote:u should make a mod based on Left 4 Dead. that game is awsome!!!
i will be impressed if someone tried to make it.
Left 4 Dead should stay in Left 4 Dead. Attempting to recreate it in Doom would be a waste of time, because aside from some different monster behavior and a few different weapons, it's pretty much the same game. Arguably, the same goes for any other attempt at recreating another FPS within Doom. I'm not saying that there's no originality in this genre, but geez, what's the point?

On a different note: has anybody ever experimented with giving Doomguy a double-jump?
actually i think left 4 dead has some nice stuffs i allways would dream of making, like completley randomized monster placement and events, and like in Left 4 Dead 2 (which is not yet out) dynamic maps, they change every friggin time you play :P which means, replay value : 100% :D
also having super fast melee monsters coming in hordes every now and then that die very easily, is also kind of a nice gimmick, would work a little like the siren in TcotD:2 you need to fast find a good spot where you can take on all the guys :P

but then again, a Left 4 Dead TC would be no fun i can imagine, trying to recreate a tanks movement and smokers tounge and thus would just be rape.


oh and about the double-jump, not really, but almost :P when i wanted you to do a high jump when crouch jumping (made with GetPlayerInput) i accidentally made a kind of double jump, since i didnt make the check if you stood on the ground, and neither did i make the high jump thrust high enough, so yes... it was kind of a double jump :P

if youd want to make a double jump, just make a check if you are in air and if so thrust the player upwards, then offcourse if you want to make it more perfect, you could probably activate a script when you jump, and if you press jump again in a certain timelimit, then thrust player upwards, then make you not able to jump again in air after that to prevent tripple jumps.
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printz
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Re: ZDoom project ideas you have

Post by printz »

Deimus wrote:room.PNG
Is that a circuit?
Where's the secondary?
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TypeSaucy
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Re: ZDoom project ideas you have

Post by TypeSaucy »

about the Left 4 dead thing, no TC. what about HUD?
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