(WIP)Perfect Zero Weapons Mod! Beta #1 Released!

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TypeSaucy
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Re: (WIP) Perfect Zero Weaps! Warmup Weapon 2: DW-P5. Poll up!

Post by TypeSaucy »

thanks Phsyco!
Xaser wrote:
X-CrAzYkOoL-X wrote:Image
Do you have a version of this without the hand? The weapon looks good but it needs a better hand sprite at least.
as a matter of fact, i do. but im going to change the hand sprites in the weapons mod. and guess what i have finished, the classic Falcon pistol! i'll realese it with the weapon that goes first on the vote. :)

speaking of votes:
Plasma Rifle: 3+5=8 :thumb:
SuperDragon: 3+4=7
FAC-16: 2+0=2 :P

tommorow is the deadline instead of June 15 (final exams).
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TypeSaucy
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Re: (WIP) Perfect Zero Weaps! Warmup Weapon 2: DW-P5. Poll up!

Post by TypeSaucy »

So nothing has changed since yesterday's poll, but in the Skulltag forum it has. so today's the deadline, and lets see which weapon is gonna be realesed today (including the Falcon :mrgreen: ):

Plasma Rifle: 3+6=9 :thumb:
SuperDragon: 4+3=7 :)
FAC-16: 2+0=2 :cry:

so this means that the Plasma Rifle is the WINNER! and the runner-up (SuperDragon) will be realesed later on, like the afternoon or later than that. the FAC-16 wont be realesed until i do another Heavy catagory weapon (despite the fact that the Plasma Rifle is a heavy weapon), like the M60. oh and i'll put different catagories in the spoiler. and the Falcon is the last weapon in the Pistols section i have finished. and if i realese the FAC-16 after the SuperDragon, that weapon will complete the Assault Rifle section. and if i make the new-version-of-the-classic CMP-150 (yes, its in Perfect Zero), it will complete the SMG section. one catagory i wont realese though is the Close Combat section, which has the DEF-12 Shotgun, the ViBlade, and the Combat Shield. so thats 4 catagories im making. okay so wait a little after i finish the Plasma Rifle and upload it with the Falcon, and i'll edit this post to let you know that its realesed. :mrgreen:

Edit: Done,done, and done! check the first post now. 8-)

Edit 2: the SuperDragon has been quicky finished. check the first post.
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Psycho
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Re: WIP:Perfect Zero Weaps! New Weapon: SuperDragon (quick, eh)

Post by Psycho »

Falcon - Fun, Sprites are ok

SuperDragon - Fun, Grenade very fun Sprites are ok

Plasma Rifle - Awsome But in the sprites I can see a little bit of white.


I don't really have a format for rating stuff but I like what I am seeing. Very nice work.
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TypeSaucy
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Re: WIP:Perfect Zero Weaps! New Weapon: SuperDragon (quick, eh)

Post by TypeSaucy »

Falcon: fun Sprites are ok
:)
SuperDragon: fun, Grenade Very fun sprites are ok
yea, alittle modification on the Perfect Dark Dragon. cool, huh?
Plasma Rifle: Awesome but sprites have alittle bit of white
oh, i totally missed that! :oops: i'll get that fixed in the weapons mod.

And if you can rate all of this, i can tell i would like what i see. :wink:
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chronoteeth
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Re: WIP:Perfect Zero Weaps! New Weapon: SuperDragon (quick, eh)

Post by chronoteeth »

only thing that irks me is the fact that some guns don't have chamber slide animations.
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Xim
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Re: WIP:Perfect Zero Weaps! New Weapon: SuperDragon (quick, eh)

Post by Xim »

I wouldn't mind seeing the FarSight XR-20 be done, but I have no idea how you'd manage the X-Ray vision scope. Maybe just the regular sniper rifle would do anyways.
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TypeSaucy
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Re: WIP:Perfect Zero Weaps! New Weapon: SuperDragon (quick, eh)

Post by TypeSaucy »

@Chrono: im still working on that

@Xim: well like i said before there's a weapon thats like a FarSight, the ShockWave Rifle, but there is no FarSight in Perfect Zero. although, you have a point about the X-Ray scope. i'll make it look like its an X-Ray, i would put it negative color... if i know how to do it, 'cause i have no idea how to do ACS shit. (sorry for the french :P )

edit: check first post. oh and the next catagory posible is the Sniper Rifle section. and there only 2 weapons in that section, the Jackal Sniper, and the ShockWave Rifle.
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Psycho
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Re: WIP:Perfect Zero Weaps! New Weapon: FAC-16 with M60

Post by Psycho »

M60 It's big and bulky but it's fun to use in groups of easy zombies. And the spike is great for stopping oncoming enemies. This would be fun with realistic recoil. But ACS is damn annoying to learn.

FAC-16 To be honest I just don't see the point of this gun because it's just like the superdragon but with better looking, more overused sprites. Not that I'm saying it's bad. It's actually very good nice and smooth and all.
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TypeSaucy
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Re: WIP:Perfect Zero Weaps! New Weapon: FAC-16 with M60

Post by TypeSaucy »

@M60: i told you. 8-)

@FAC-16: i feel ya man. but still, it is a good weapon regardless of its weaponry behavior.

and right now, im making the CMP150 sprites, but i accidentaly put it oversized. so its gonna be alittle but bulky (i actually ripped it from the real deal, but its not how you think it is).
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Woolie Wool
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Re: (W.I.P) Perfect Dark Zero Weapons! New Weapon is Here.

Post by Woolie Wool »

X-CrAzYkOoL-X wrote:you know, the trigger on the back of the gun
That's the hammer, not a trigger. Single action revolvers require you to cock the hammer.
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TypeSaucy
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Re: WIP:Perfect Zero Weaps! New Weapon: FAC-16 with M60

Post by TypeSaucy »

anyway, i made a concept art on how the HUD would look like, even though i would need help on it, and i haven't started on it yet.

click on thumbnail to check
ImageImage

1-Armor
2-Health
3-Location
4-Weapon Display
5-Ammo gauge
6-Ammo

so waddya think?
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Psycho
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Re: WIP:Perfect Zero Weaps! New Weapon: FAC-16 with M60

Post by Psycho »

I think it would be great but it's a little to big IMO. Nice concept.


EDIT: I'm leaving on vacation for 4 weeks so I wont be around. Good luck on your mod.
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TypeSaucy
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Re: WIP:Perfect Zero Weaps! Unbalanced New Weapon: CMP150

Post by TypeSaucy »

k, Phsyco.
anyway, check first post, cause the SMGs are finished, and the new CMP150!
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Tubers
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Re: WIP:Perfect Zero Weaps! New Weapon: FAC-16 with M60

Post by Tubers »

X-CrAzYkOoL-X wrote:anyway, i made a concept art on how the HUD would look like, even though i would need help on it, and i haven't started on it yet.

click on thumbnail to check
ImageImage

1-Armor
2-Health
3-Location
4-Weapon Display
5-Ammo gauge
6-Ammo

so waddya think?
Not bad, good concept :wink:
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TypeSaucy
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Re: WIP:Perfect Zero Weaps! Unbalanced New Weapon: CMP150

Post by TypeSaucy »

i just notice this post, thanks Tubers.
anyway, news just in. i wont be adding in the mines, frag grenades, flash bangs (only in Zero), and the Hawk (a weapon that shoots out a rounded shuriken-like blade, only in Zero) as weapons, but as inventories. the Close Combat Section is finished (the ViBlade, DEF-12 Shotgun, and fists), but like i said, i'm not realesing them cause of spoiler overload, and there special weapons.but i can probably show previews of them. and the Snipers will be realesed at the same time, and i finished the ShockWave Rifle (but with no altfire :3: ). and once i have finish the Snipers, the one-by-one realesing is finished. but thats the good thing though, cause then i can improve the weapons more, give them more animation, make new ammunition, try to make the HUD, and put in some special thanks weapons from the first Perfect Dark, but rehanded and make it more like it would fit in my weapons (just like like what Rare did in PD, but with Goldeneye weapons :P ). and i will make some more items to pick up to replace the powerups. there's more where that came from. :wink:
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