I don't know if you've heard of psxd_beta.pk3, but it's a file that is a mod of Playstation Doom, with all of the sounds, music, graphics, and so on. When I try to run it in the latest version of ZDoom, the status bar screws up. The status bar basically alternates through several graphics throughout the game, such as monster sprites, textures, all of the face sprites, and so on. I was very lucky to have ZDoom 2.2.0 on my flash drive, where I tested it out on that version and it worked fine. At first, I thought it rubbed GZDoom the wrong way until I tried it out on just ZDoom.
If you want to check it out, here is a link to the file.
http://doom.dogsoft.net/download.php?h= ... d_beta.zip
[2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom
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- Posts: 24
- Joined: Sat Jul 31, 2004 4:04 pm
- Location: Attleboro, MA
Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom
Have you tried using the latest SVN to see if it solves your problem?
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- Posts: 24
- Joined: Sat Jul 31, 2004 4:04 pm
- Location: Attleboro, MA
Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom
I can confirm this bug, happens in both GZdoom and Zdoom, and I tried the latest svn too.
Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom
I believe Ceeb may have stumbled onto this issue by trying to do something related.
The problem arises when you use ANIMDEFS and custom graphics to replace graphics present within the IWAD. For an example, load up the attached WAD in Ultimate Doom and warp to E3M6. The floor will be looping through almost every graphic present in the game.
All the WAD does is replace LAVA1, LAVA2 and LAVA3 (but not LAVA4) with the GATE1/2/3 graphics and use an ANIMDEFS lump with the following line to (attempt to) shorten the animation by one frame:
The problem arises when you use ANIMDEFS and custom graphics to replace graphics present within the IWAD. For an example, load up the attached WAD in Ultimate Doom and warp to E3M6. The floor will be looping through almost every graphic present in the game.
All the WAD does is replace LAVA1, LAVA2 and LAVA3 (but not LAVA4) with the GATE1/2/3 graphics and use an ANIMDEFS lump with the following line to (attempt to) shorten the animation by one frame:
Code: Select all
flat LAVA1 range LAVA3 tics 8
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom
fixed. I attempted to fix this before but had to undo it because it didn't work properly then. Hopefully now, after both WAD and texture loading have been reorganized it's better. At least loading the WAD doesn't cause any more glitches.