[2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
sonicdoommario
Posts: 24
Joined: Sat Jul 31, 2004 4:04 pm
Location: Attleboro, MA

[2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Post by sonicdoommario »

I don't know if you've heard of psxd_beta.pk3, but it's a file that is a mod of Playstation Doom, with all of the sounds, music, graphics, and so on. When I try to run it in the latest version of ZDoom, the status bar screws up. The status bar basically alternates through several graphics throughout the game, such as monster sprites, textures, all of the face sprites, and so on. I was very lucky to have ZDoom 2.2.0 on my flash drive, where I tested it out on that version and it worked fine. At first, I thought it rubbed GZDoom the wrong way until I tried it out on just ZDoom.

If you want to check it out, here is a link to the file.

http://doom.dogsoft.net/download.php?h= ... d_beta.zip
User avatar
Tubers
Posts: 131
Joined: Thu May 01, 2008 9:16 am

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Post by Tubers »

Have you tried using the latest SVN to see if it solves your problem?
sonicdoommario
Posts: 24
Joined: Sat Jul 31, 2004 4:04 pm
Location: Attleboro, MA

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Post by sonicdoommario »

Thanks for the link, but the status bar was still screwy as of build 1663.

I have an image up right now.

Image
DannyK

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Post by DannyK »

I can confirm this bug, happens in both GZdoom and Zdoom, and I tried the latest svn too.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Post by HotWax »

I believe Ceeb may have stumbled onto this issue by trying to do something related.

The problem arises when you use ANIMDEFS and custom graphics to replace graphics present within the IWAD. For an example, load up the attached WAD in Ultimate Doom and warp to E3M6. The floor will be looping through almost every graphic present in the game.

All the WAD does is replace LAVA1, LAVA2 and LAVA3 (but not LAVA4) with the GATE1/2/3 graphics and use an ANIMDEFS lump with the following line to (attempt to) shorten the animation by one frame:

Code: Select all

flat LAVA1 range LAVA3 tics 8
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49231
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [2.3.1] psxd_beta.pk3 screws up status bar in latest ZDoom

Post by Graf Zahl »

fixed. I attempted to fix this before but had to undo it because it didn't work properly then. Hopefully now, after both WAD and texture loading have been reorganized it's better. At least loading the WAD doesn't cause any more glitches.
Post Reply

Return to “Closed Bugs [GZDoom]”