
Turbo pad: Probably will make it in at some point (been thinking about implementing them for a while) - they were called "force floors" in Chip's Challenge at some point.
Jump pad: Hmm. Not needed to elevate the player (because elevators already exist), plus they'd be pretty useless for jumping over lava blocks and such insta-kill obstacles because (a) they currently act as a border on the smaller levels and (b) I don't want players to be able to cross over them without a specific powerup (as in Chip's Challenge, which was 2D, admittedly
