[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
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	The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DoomRater
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Re: [WIP] Psychic -- Trailer?
I'm sticking with grenades or dark.  Overkill seems to be the easiest way to generate the most money and points!
			
			
									
						
										
						Re: [WIP] Psychic -- Trailer?
Dark is very expensive, even though it is very powerful. Just to upgrade it to level three takes 6000 BM. Of course, that's where dark crystals came in handy.
			
			
									
						
										
						Re: [WIP] Psychic -- Trailer?
You guys must be miles better than me in terms of skill. 
 I found the weapons and psychic abilities a bit of a pain to use in certain circumstances. If you've played the beta with Plutonia 2 you may see what I mean.
Snarboo: What are these crystals you speak of?
			
			
									
						
										
						Snarboo: What are these crystals you speak of?
Re: [WIP] Psychic -- Trailer?
It's basically a floating, black crystal with green energy orbs flying around it. It replaces the BFG and upgrades the currently selected psychic power when picked up.jimmy91 wrote:Snarboo: What are these crystals you speak of?
Re: [WIP] Psychic -- Trailer?
Oh, I thought you meant blood money gems. 
			
			
									
						
										
						Re: [WIP] Psychic -- Trailer?
Yeah, I don't actually know the internal names for some of the items, I just give them names based on appearance. In the case of the dark crystal, I recognized it as the evil crystal from Splatterhouse 3. At least, I think that's where it's from. :P
			
			
									
						
										
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				CaptainToenail
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Re: [WIP] Psychic -- Trailer?
The description sounds like the Hellstone from Skulltag, but I would need to see it to recognise itIt's basically a floating, black crystal with green energy orbs flying around it.
- DoomRater
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Re: [WIP] Psychic -- Trailer?
Well I looked inside the internal names because I do that to glean what I can, and... honestly I'd like some quickbinds for the psychic powers.  I'll post a list when I got em.
			
			
									
						
										
						- Project Shadowcat
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Re: [WIP] Psychic -- Trailer?
I'm not sure if that's even possible when you consider how it's done in the first place.DoomRater wrote:Well I looked inside the internal names because I do that to glean what I can, and... honestly I'd like some quickbinds for the psychic powers. I'll post a list when I got em.
- DoomRater
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Re: [WIP] Psychic -- Trailer?
Using the item from your inventory instantly selects it.  That's all I need honestly...  It'd make me press altfire more often anyway.
			
			
									
						
										
						- Unknown_Assassin
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Re: [WIP] Psychic -- Trailer?
You have to buy stuff to upgrade and have weapons? Does cheating work?  
			
			
									
						
										
						Re: [WIP] Psychic -- Trailer?
Just for the weapons. Using give all screws the mod up pretty bad.
			
			
									
						
										
						- hnsolo77
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Re: [WIP] Psychic -- Trailer?
damn... now i really want to try this even more...
			
			
									
						
										
						- DoomRater
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Re: [WIP] Psychic -- Trailer?
Give all isn't intended to work but there are items you can give/summon to get around this, plus I can still take the offending items that mess it up.Snarboo wrote:Just for the weapons. Using give all screws the mod up pretty bad.
Take CampaignMode; take DeathmatchMode; take InMap will recover from giving all.
Re: [WIP] Psychic -- Trailer?
or you can just "Give Gunweaps" or "Give Psyweaps" if you're that interested in breaking the mold. ;)
The first is tomorrow. :O
			
			
									
						
										
						The first is tomorrow. :O
