Monster Resource Wad

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Bio Hazard
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Post by Bio Hazard »

you know enjay, whats with all these smileys??? where did they come from?
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Nanami
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Post by Nanami »

To Enjay: Did you see my post about the 8 angle imp sprites?

Also, yes, I know he has no gib frames. The chainsaw zombie doens't either. I'll see what I can do about that.
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Enjay
 
 
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Post by Enjay »

Hmmm, I just remembered some pretty cool imp replacement sprites. I think they were in a WAD called phobia by Ebola (it was for Legacy). The wad had some very cool effects, including some dark grey imps with a sort of ceremonial jeweled chain thingy on their torsos, golden arm bracers etc. They looked sort of inca/ aztec in appearance. Well, they looked like pixelated hellspawn derivatives, but you know what I mean. Image
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Nanami
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Post by Nanami »

Sounds like the ones from uh... Damn I forgot the name. Icarus? The one that made the imps into jackals.
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Enjay
 
 
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Post by Enjay »

Nanami wrote:To Enjay: Did you see my post about the 8 angle imp sprites?
Oooh, no, I missed that. I'll have to check the Alpha imps. I didn't realise they had been done from all 8 angles. Lets hope the attack frames were done. That would help me. Thanks.
Bio Hazard wrote:you know enjay, whats with all these smileys??? where did they come from?
I got bored looking at the old ones, so I made up a few myself. Mainly from looking around at what was in other places and then re-doing them to tie in with the look of the smileys on this board. (Including one based off apotherm's avatar - hope he doesn't mind - I wasn't really going to use that one anyway, I just thought it was cool.)

Click the railgunner to see more. Image

Image
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Chilvence
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Post by Chilvence »

Image My favourite
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Enjay
 
 
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Post by Enjay »

Nanami wrote:Sounds like the ones from uh... Damn I forgot the name. Icarus? The one that made the imps into jackals.
Nope, not them - although I think I know the ones you mean. I mean these ones from Phobia

http://doomworld.com/idgames/index.php?id=11324
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Bio Hazard
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Post by Bio Hazard »

Enjay wrote:*smileys*
lol, those are great! good job enjay!

Image
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Nanami
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Post by Nanami »

That Phobia imp is nice. It might be nice to have.
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BouncyTEM
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Post by BouncyTEM »

AND I CAN DO THE DECORATE FOR THAT! :D

Code: Select all

ACTOR LordofHeresy 93
{ 

    Health 1450
    Radius 20
    Height 56
    Speed 13
    PainChance 200
    MONSTER 
    Obituary "%o was killed by The Lord Of Heresy!!!"
    SeeSound "baron/sight"
    PainSound "demon/pain"
    DeathSound "baron/death"
    ActiveSound "demon/active"
    States
    {
    Spawn:
        BOS3 AB 10 A_Look
        Loop
    See:
        BOS3 AABBCCDD 4 A_Chase
        Loop
    Missile:
        BOS3 E 0 A_Jump(128,6)
        BOS3 E 5 A_FaceTarget
        BOS3 F 5 A_FaceTarget
        BOS3 G 5 A_BruisAttack
        BOS3 F 5 A_FaceTarget
        BOS3 E 5 A_FaceTarget
        Goto See
        BOS3 E 0 A_Jump(128,9)
        BOS3 E 5 A_FaceTarget
        BOS3 F 5 A_FaceTarget
        BOS3 G 5 A_FaceTarget
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,10)
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,0)
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,-10)
        BOS3 F 5 A_FaceTarget
        BOS3 E 5 A_FaceTarget
        Goto See
        BOS3 E 5 A_FaceTarget
        BOS3 F 5 A_FaceTarget
        BOS3 G 5 A_FaceTarget
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,-5)
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,5)
        BOS3 F 5 A_FaceTarget
        BOS3 G 5 A_FaceTarget
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,-5)
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,5)
        BOS3 F 5 A_FaceTarget
        BOS3 G 5 A_FaceTarget
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,-5)
        BOS3 G 0 A_Custommissile ("BaronBall",28,0,5)
        BOS3 F 5 A_FaceTarget
        BOS3 E 5 A_FaceTarget
        Goto See
    Pain:
        BOS3 H 5
        BOS3 H 3 A_Pain
        Goto See
    Death:
        BOS3 I 5
        BOS3 J 5 A_Scream
        BOS3 K 5 A_Fall
        BOS3 LMN 5
        BOS3 O -1
        Stop
    Raise:
        BOS3 ONMLKJI 5
        Goto See
    }
} 
teh evil Heresy lord is done.
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Nanami
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Post by Nanami »

He's added, except I had to change the sprite names.

I also had to redo the attack frames a lot, and change the length on all the attack and death frames, and make it so he does the attacks 33% each (instead of 50/25/25) and also changed the angles on the "Mancubus" attack so they're more accurate.

I think I'll add a new attack to the Imp Warlord. I got an idea.
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Espi
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Post by Espi »

ImageThese are cleaned up from the alpha. They have the warlord helmet on though.

Edit: Oh, and also they're recolored, so they're not of much use actually. =P You could still copy the cyan areas and paste those over the original sprites from the alpha I suppose, that should get rid of most of what needs to be cleaned up.
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Nanami
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Post by Nanami »

Okay, new updated wad which can be downloaded here as usual.

* The Cacolantern and Nightmare Cacodemon share a new fireball
* The warlord has a new attack (and some of his stats changed)
* The stone imp is in pain less
* There's a new monster (lord of heresy or something)
* Rocket zombie stalls 10 tics less before attacking
* Railgun zombie now stalls 20 tics before attacking (instead of not at all)
* Lots of monsters now shoot fireballs more intelligently (snake imp, hell guard, enh. cacodemon)

EDIT: Reuploaded. Tweaked the new warlord attack some.
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Tormentor667
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Post by Tormentor667 »

@Nanami - Well, yes, some of them are just recolored but I think, you should consider that they behave in a absolutely new way. For example the suicide Terror would make up for a new challenge because they are going to be a pain in the ass. And ok, the Rail Arachno might be a bit boring for you but I like him ;) ;)

Oh and by the way, I posted this one...
http://home.arcor.de/tormentor667/railg ... ILGUNZ.zip
...because the sprites of the RailgunZombie in your wad just look like the ShotgunGuy Zombie and that makes it a bit boring and hard to differ. That's why I recolored him a bit and changed the blood into rotten meat ;)
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Nanami
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Post by Nanami »

Yeah, I want to use the new sprites you have for the railgun zombie.

But still, even though they act differently, I want the wad to be full of new monsters with new attacks, not old monsters with new attacks. And I for one wouldn't want to fight a railgun arachnotron. =P
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