[WIP] Tuberculosis 2048

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Tubers
Posts: 131
Joined: Thu May 01, 2008 9:16 am

[WIP] Tuberculosis 2048

Post by Tubers »

Image
The diesease is spreading

*This is a community project, if you would like to participate to take a slot PM me or post it here to begin with...

Why do you want someone to do it with you and why are you doing this?
Well I like for some people to have the pleasure of mapping, I just want to replace all the crappy Dwango and greenwar matches happening on Skulltag. So most people want new maps as well as some decent projects go into a dormant like Vindict6's project went into a slump.

Are we allowed custom textures and music?
Of course no problem as long as the song/texture isn't eating so much memory
Spoiler: Mappers
Rules of mapping
Format: Skulltag 0.97 Configuration
Size: 2048x2048 only the player that walks into without going outside the area but the map will however (Some should know this already)
Skill: N/A
Theme: N/A

This project uses the same formula that claustophobia 1024 has done using double the size

Maps so far
TUCDM01 - Spread the diesease 100% (Tubers)
TUCDM02 -
TUCDM03 -
TUCDM04 -
TUCDM05 -
TUCDM06 - Hellculosis 80% (Tubers)
TUCDM07 -
TUCDM08 -
TUCDM09 - ??? 0% (Tubers)
TUCDM10 -
TUCDM11 - ??? 0% (Tubers)
TUCDM12 -
TUCDM13 -
TUCDM14 -
TUCDM15 - ??? 0% (DrKelexo)
TUCDM16 -
TUCDM17 -
TUCDM18 -
TUCDM19 -
TUCDM20 -
TUCDM21 -
TUCDM22 -
TUCDM23 -
TUCDM24 -
TUCDM25 -
TUCDM26 -
TUCDM27 -
TUCDM28 -
TUCDM29 -
TUCDM30 -
TUCDMSEC - The mind 0% (Tubers)
Spoiler: Screenshots
Criticism is allowed as long as you don't do a short pointless post without constructive things to say.

* - Submit your old maps, it is required so that I can see that you can map before I proceed to accept you

Anything else?
I think that is about it for now, I am thinking about the wepaons but for now I'll stick with the original weapons before I decide to replace them.

Have fun Mapping :)

NOTE: This project is for skulltag only, however you could possibly make it into a ZDoom map format and possibly send it me through PM so I could make some final adjustments to it
Last edited by Tubers on Sat May 30, 2009 5:38 am, edited 5 times in total.
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Cutmanmike
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Re: [WIP] Tuberculosis 2048

Post by Cutmanmike »

I would suggest you change the name of the project. Having "Tuber" in the title gives the impression the maps are going to be made by you :wink:

Btw this is obviously a deathmatch community project, but you didn't mention that anywhere in your post. Or other details such as why one would want to help you out, why you're doing it etc.
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Tubers
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Re: [WIP] Tuberculosis 2048

Post by Tubers »

Cutmanmike wrote:Btw this is obviously a deathmatch community project, but you didn't mention that anywhere in your post. Or other details such as why one would want to help you out, why you're doing it etc.
Fuck, how did I miss that? >:(
Well the reason some people are sick and tired of seeing Dwango, Greenwar or the same maps on these servers, just edited the first post.
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FuzzballFox
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Re: [WIP] Tuberculosis 2048

Post by FuzzballFox »

Tubers wrote:
Cutmanmike wrote:Btw this is obviously a deathmatch community project, but you didn't mention that anywhere in your post. Or other details such as why one would want to help you out, why you're doing it etc.
Fuck, how did I miss that? >:(
Well the reason some people are sick and tired of seeing Dwango, Greenwar or the same maps on these servers, just edited the first post.
I thought people tend to complain that there isn't enough of them? ;D
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Phucket
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Re: [WIP] Tuberculosis 2048

Post by Phucket »

Yeah... About the dwango5, greenwar, etc., etc. thing... You might not want to pretend you know what's going on with the servers when you don't even PLAY skulltag online.
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Unholypimpin
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Re: [WIP] Tuberculosis 2048

Post by Unholypimpin »

the name just doesnt sit right with me and im sure others would agree. perhaps naming it something that isnt related to a deadly disease. also the name seems like your boasting and have a big ego. sounds jacktheripper(ish) which is bad bad very bad, please dont do this to your image unless you dont care about it of course. your screenshots looks very flat, i suggest adding differant height levels in the floors and ceilings.

your screenshots are also screaming for details, i would recommend adding ghetto details first like windows, airvents, pillers and wall panals.

hope that helps :D
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chopkinsca
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Re: [WIP] Tuberculosis 2048

Post by chopkinsca »

I prefer 2049 :lol:
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esselfortium
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Re: [WIP] Tuberculosis 2048

Post by esselfortium »

AlwaysDoomed wrote:your screenshots are also screaming for details, i would recommend adding ghetto details first like windows---
Image STOP RIGHT THERE, VILE FIEND!

Windows are "ghetto details"? That couldn't be further from the truth: windows are multipliers of details. Windows are one of the most important types of "detail" you can possibly build. Building windows between areas vastly improves the player's sense of location and enhances the sense of interconnectivity and 3D space in the map. It allows you to effectively bring all of the detailing and design of one or several other rooms into an adjacent one.
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Tubers
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Re: [WIP] Tuberculosis 2048

Post by Tubers »

Phucket wrote:Yeah... About the dwango5, greenwar, etc., etc. thing... You might not want to pretend you know what's going on with the servers when you don't even PLAY skulltag online.
I have been hearing some people say about the servers that is all. :?
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printz
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Re: [WIP] Tuberculosis 2048

Post by printz »

AlwaysDoomed wrote:also the name seems like your boasting and have a big ego.
Actually I doubt tubers is THAT well known around the Doom communities to have this wad's name be a reference to him. I'd say it's the other way around. And well, tuberculosis sounds like I'll sneeze badly and feel ill for a loooong time :lol:
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Unholypimpin
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Re: [WIP] Tuberculosis 2048

Post by Unholypimpin »

esselfortium wrote:STOP RIGHT THERE, VILE FIEND!

Windows are "ghetto details"? That couldn't be further from the truth: windows are multipliers of details. Windows are one of the most important types of "detail" you can possibly build. Building windows between areas vastly improves the player's sense of location and enhances the sense of interconnectivity and 3D space in the map. It allows you to effectively bring all of the detailing and design of one or several other rooms into an adjacent one.
what i ment to say was they are common details, easy to learn and add to make things look 50 times better.

calm down essel :D
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Tubers
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Re: [WIP] Tuberculosis 2048

Post by Tubers »

AlwaysDoomed wrote:calm down essel :D
He wasn't angry, he was trying to prove the point. :wink:
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Tubers
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Re: [WIP] Tuberculosis 2048

Post by Tubers »

Double post, minor update map information :)
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Tubers
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Re: [WIP] Tuberculosis 2048

Post by Tubers »

Triple post update, we have a new mapper DrKelexo
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