
Doom Builder 2 thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: Doom Builder 2 thread
Hah, I can't get Doom 3 to run for shit... Well, I probably could now, but either way, I have the Xbox versions of Doom 3 and ROE. Kind of a moot point now. 

- Surreal Doomer
- Posts: 125
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Re: Doom Builder 2 thread
Is there a GZDoom UDMF configuration somewhere?
Also, is there a way to change the selection radius of lines/sectors/things? I mean the distance from the cursor that selects a linedef.
Also, is there a way to change the selection radius of lines/sectors/things? I mean the distance from the cursor that selects a linedef.
Re: Doom Builder 2 thread
My UDMF configuration has the GZDoom specials. Here. 

- Attachments
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ZDoom_DoomUDMF.rar
- UDMF config with GZDoom specials
- (14.53 KiB) Downloaded 76 times
- hnsolo77
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Re: Doom Builder 2 thread
/me nabs
Re: Doom Builder 2 thread
*chases with a broom* Get out of here you little scamp!hnsolo77 wrote:/me nabs
- Cutmanmike
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Re: Doom Builder 2 thread
Codeimp when you get chance, could you edit your first post with the link to the download? I imagine people here will miss out on the big news otherwise. I know I almost did.
- Shadelight
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Re: Doom Builder 2 thread
You wouldn't by chance to happen to have Heretic and Hexen UDMF configs with the GZDoom specials would you?Ceeb wrote:My UDMF configuration has the GZDoom specials. Here.

Re: Doom Builder 2 thread
Heh, that's why I had suggested #includes in configuration files. GZDoom Heretic in UDMF would just be #include "gzdoom.cfg", #include "heretic.cfg", #include "udmf.cfg". (And in turn, gzdoom.cfg would be #include "zdoom.cfg" with just the added special and things declared directly.)
- Sagittaire
- Posts: 64
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Re: Doom Builder 2 thread
EDIT: Shit...CodeImp wrote:Doom Builder 2 has been released. See website. Anyone that has been testing Doom Builder 2 through beta versions or custom builds is recommended to completely delete this from their harddisk before installation the official release.
Kappes buur: Go to the development forums and report it. Make sure you include the map (or the portion in which the glitch occurs).
How would I go about deleting all the components from earlier versions from my harddisk? (Or simply getting the official release to work)?
Re: Doom Builder 2 thread
I don't bother editing Heretic, Hexen, or Strife, so no. Sorry.BlazingPhoenix wrote:You wouldn't by chance to happen to have Heretic and Hexen UDMF configs with the GZDoom specials would you?

- Pinky's ass
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Re: Doom Builder 2 thread
Finally the final version. 

Re: Doom Builder 2 thread
This topic should be locked, and a new release thread should be created.
Re: Doom Builder 2 thread
ok, i see the dw post news, i download it, and i worked a little on it.
Fantastic, simply amazing. Maybe the only bad thing is the not really user-friendly in some 3d wiev action.
i know, my english sucks....
Fantastic, simply amazing. Maybe the only bad thing is the not really user-friendly in some 3d wiev action.

- Imp Hunter
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Re: Doom Builder 2 thread
I can't use DECORATE in this version, isn't working!! 

- Sagittaire
- Posts: 64
- Joined: Tue Nov 11, 2008 8:45 pm
- Location: Jersey City, NJ
Re: Doom Builder 2 thread
Reinstalled to different directory!
IT WORKS!!!!
CodeImp: Thanks for utter euphoria. /salute.
Now, off to work on my masterpiece.
IT WORKS!!!!
CodeImp: Thanks for utter euphoria. /salute.
Now, off to work on my masterpiece.