Doom Builder 2 thread

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Ceeb
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Re: Doom Builder 2 thread

Post by Ceeb »

Hah, I can't get Doom 3 to run for shit... Well, I probably could now, but either way, I have the Xbox versions of Doom 3 and ROE. Kind of a moot point now. :?
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Surreal Doomer
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Re: Doom Builder 2 thread

Post by Surreal Doomer »

Is there a GZDoom UDMF configuration somewhere?

Also, is there a way to change the selection radius of lines/sectors/things? I mean the distance from the cursor that selects a linedef.
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Ceeb
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Re: Doom Builder 2 thread

Post by Ceeb »

My UDMF configuration has the GZDoom specials. Here. :)
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ZDoom_DoomUDMF.rar
UDMF config with GZDoom specials
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hnsolo77
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Re: Doom Builder 2 thread

Post by hnsolo77 »

/me nabs
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Ceeb
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Re: Doom Builder 2 thread

Post by Ceeb »

hnsolo77 wrote:/me nabs
*chases with a broom* Get out of here you little scamp!
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Cutmanmike
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Re: Doom Builder 2 thread

Post by Cutmanmike »

Codeimp when you get chance, could you edit your first post with the link to the download? I imagine people here will miss out on the big news otherwise. I know I almost did.
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Shadelight
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Re: Doom Builder 2 thread

Post by Shadelight »

Ceeb wrote:My UDMF configuration has the GZDoom specials. Here. :)
You wouldn't by chance to happen to have Heretic and Hexen UDMF configs with the GZDoom specials would you? :P
Gez
 
 
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Re: Doom Builder 2 thread

Post by Gez »

Heh, that's why I had suggested #includes in configuration files. GZDoom Heretic in UDMF would just be #include "gzdoom.cfg", #include "heretic.cfg", #include "udmf.cfg". (And in turn, gzdoom.cfg would be #include "zdoom.cfg" with just the added special and things declared directly.)
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Sagittaire
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Re: Doom Builder 2 thread

Post by Sagittaire »

CodeImp wrote:Doom Builder 2 has been released. See website. Anyone that has been testing Doom Builder 2 through beta versions or custom builds is recommended to completely delete this from their harddisk before installation the official release.

Kappes buur: Go to the development forums and report it. Make sure you include the map (or the portion in which the glitch occurs).
EDIT: Shit...

How would I go about deleting all the components from earlier versions from my harddisk? (Or simply getting the official release to work)?
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Ceeb
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Re: Doom Builder 2 thread

Post by Ceeb »

BlazingPhoenix wrote:You wouldn't by chance to happen to have Heretic and Hexen UDMF configs with the GZDoom specials would you? :P
I don't bother editing Heretic, Hexen, or Strife, so no. Sorry. :? But I'm pretty sure they're out there.
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Pinky's ass
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Re: Doom Builder 2 thread

Post by Pinky's ass »

Finally the final version. :D
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Nash
 
 
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Re: Doom Builder 2 thread

Post by Nash »

This topic should be locked, and a new release thread should be created.
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daimon
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Re: Doom Builder 2 thread

Post by daimon »

ok, i see the dw post news, i download it, and i worked a little on it.
Fantastic, simply amazing. Maybe the only bad thing is the not really user-friendly in some 3d wiev action.

:cry: i know, my english sucks....
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Imp Hunter
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Re: Doom Builder 2 thread

Post by Imp Hunter »

I can't use DECORATE in this version, isn't working!! :cry:
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Sagittaire
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Re: Doom Builder 2 thread

Post by Sagittaire »

Reinstalled to different directory!

IT WORKS!!!!

CodeImp: Thanks for utter euphoria. /salute.

Now, off to work on my masterpiece.
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