Just a tiny question about slopes...

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Lexus Alyus
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Just a tiny question about slopes...

Post by Lexus Alyus »

I know that this is possible, but I can't find it on the wiki. I want the texture on a sloped plane to not stretch and keep it's original scale. How do I do it?

I can remember someone mentioning this a few years ago... probablt arounb the time of beta 1.23 or something... I think it was in the early days of THIS forum... not sure though.

By-the-way, I've added an intresting wind sound to ROTGS2 and when you get to the Nevermoor Sector 13 front entrance it actually feels like the scene from Aliens where they just get off the drop ship and the camera pans around the wreckage... you see a fork lift and a few boxes... plus some loose sheets that are swaying in the wind and stuff. This is in the Uncut Version (the best version!).

See, I made a nifty little forklift, some pallets and crates... then I added a large truck and a trailer (you can't go in it though). There is an helipad there and the outer wall of the colony (this is ROTGS2 I'm talking about now :D). It's pritty cool, and now I feel that I'm ready to start work on Sector 13 itself! :D. a few days ago I made the entrance to the final part of the game... but that was just the entrance in the main hub. It looks cool and the seccond map is almost completely done now (the main foggy marsh land place).

Anyway, this is all on topic ya see, cus I want to sort out this slope thing in ROTGS2 ;).

:twisted:
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Corwin
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Post by Corwin »

You can use Sector_SetFloorScale and Sector_SetCeilingScale to adjust for stretching but your flat will have to tile well (if it is a 64x64 flat; with larger flats it may not tile if it is larger than the surface area of your slope)
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Lexus Alyus
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Post by Lexus Alyus »

Ahhhh, where are these damn effects in the wiki? I have to search for a few of them because I don't know where they are located... but it's hard to search for something when you don't know what it's called... now I know what they are called I can find them, but what about other effects like this that I don't know of?

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Csonicgo
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Post by Csonicgo »

yeah, I noticed this too. I'm starting to fiddle with level editing now. I made deathmatch maps of houses and an RV. yes, I'm stupid.
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Lexus Alyus
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Post by Lexus Alyus »

There is nothing wrong with that, it gets you into thinking about things in a more realistic sense. When I have the time i'd love to do an house (haunted probably) and make it look like a real house... I always liked maps like that (I forgot what the best classic house level was...).

Anyway, what is the official wauy to stop flats from scaling on slopes? anybody know? I know that there was a feature or command that fixed this... randy, you know, so let me in on the secret please :).

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