(Chex Quest) Flem Mines can harm other Flemoids
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Surreal Doomer
- Posts: 125
- Joined: Thu Jun 12, 2008 7:02 am
(Chex Quest) Flem Mines can harm other Flemoids
I have been playing Chex Quest 3 as of late, and have noticed a bug in the Lost Soul-replacement Flemoid, the Flem Mine. When it performs a charge attack, if it runs into another Flemoid, it will harm it. In Chex Quest, the Flemoids are never supposed to harm each other.
- Captain Ventris
- Posts: 4608
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: (Chex Quest) Flem Mines can harm other Flemoids
Well, the Flem Mines are Lost Souls with different graphics, and Lost Souls have always been able to hurt each other when charging. As such, this isn't actually a problem relating to ZDoom, it can be changed through the Flem Mine's Decorate. This is something you should talk about to Chukker, not here.
Tell him this:
Set the Flem Mine's damage to 0. Then, have the flem mine emit shoot projectile at the beginning of its charge. Have this projectile move at the same speed as the flem mine, have the same dimensions, and be invisible. Have it do the damage the original Flem Mine damage did. This way, since projectiles from Flemoids can't hurt each other if set to the right damage type, the mines won't hurt each other or other flemoids upon charging.
Tell him this:
Set the Flem Mine's damage to 0. Then, have the flem mine emit shoot projectile at the beginning of its charge. Have this projectile move at the same speed as the flem mine, have the same dimensions, and be invisible. Have it do the damage the original Flem Mine damage did. This way, since projectiles from Flemoids can't hurt each other if set to the right damage type, the mines won't hurt each other or other flemoids upon charging.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49224
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: (Chex Quest) Flem Mines can harm other Flemoids
Actually, there is a small problem: Charge attacks have a hard coded damage type. But even if this was fixed it wouldn't help because the Flem Mine has no damage type set.
- Captain Ventris
- Posts: 4608
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: (Chex Quest) Flem Mines can harm other Flemoids
Yeah, I figured, but I didn't think you would go through changing that.Graf Zahl wrote:Actually, there is a small problem: Charge attacks have a hard coded damage type. But even if this was fixed it wouldn't help because the Flem Mine has no damage type set.
Although it would be neat. ;P