
Nope, still lost. Any chance you could insert a pic in the frame that I editied into my last post whilst you were typing your reply?
Moderator: GZDoom Developers


Oh, hang on. I think I get it. Zdoom forces the view from a 480x300 image into 320x240 and then (and this is the bit that I didn't realise was part of the equation) the monitor then stretches the 320x240 image back to its full screen thereby seting the ratio back to 16:10 but based on a 320x240 image that had the same FOV (etc) as a 16:10 image. Is that it?SoulPriestess wrote:So, squishy 4:3 image (which is the 3rd image I posted) gets expanded by the cheap ass monitor

Not much difference - however the point here is the availability of those 16:10 resolutions - 768x480, for example, is rarely supported, and it's the only true 16:10 aspect ratio with 480 lines.Enjay wrote:How much difference do those few extra pixels at the side of the screen make to a machine's performance? I mean, my setup gives me 16:10 ratios from 360x240 upwards. Would that be significantly slower than a 16:10 image squashed to 320x240 then stretched back out by the monitor?
 Many DVD players and some game consoles (including the Wii) use this method of rendering to widescreen displays.  The system "squeezes" a widescreen image into a standard 4:3 screen area and relies on the display device to stretch the image back to the proper width.
  Many DVD players and some game consoles (including the Wii) use this method of rendering to widescreen displays.  The system "squeezes" a widescreen image into a standard 4:3 screen area and relies on the display device to stretch the image back to the proper width. The bottom shot is what it looks like when viewing the Wii's widescreen mode on a standard TV, or with your 16:9 TV incorrectly set to 4:3 mode.  The one three images up from the bottom is the result after your TV/monitor stretches that same image out to fill all the available space.
  The bottom shot is what it looks like when viewing the Wii's widescreen mode on a standard TV, or with your 16:9 TV incorrectly set to 4:3 mode.  The one three images up from the bottom is the result after your TV/monitor stretches that same image out to fill all the available space. vid_aspect.zip
 vid_aspect.zip