Which is completely fucking stupid.Medricel wrote:But yeah, I think the best you're going to get without modifying players' configs is a suggestion to players to alter thier movebob value in your .txt file.
player.viewbop for custom PlayerPawn
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Re: player.viewbop for custom PlayerPawn
Re: player.viewbop for custom PlayerPawn
I'm in favor of this feature, as long as the player can change their bob after it's been set in PlayerPawn.
- Tormentor667
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Re: player.viewbop for custom PlayerPawn
Any news on this one?
- wildweasel
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Re: player.viewbop for custom PlayerPawn
I would honestly love to have more customization in general in regards to view bobbing from an author's perspective. Bobbing amount, speed, etc. And a little bit of adjustment for the weapon sway, as well, would be appreciated.
Re: player.viewbop for custom PlayerPawn
It would be nice, if possible, to be able to set weapon bobbing on a per weapon basis, outside of the no bobbing flag. Some weapons you would expect to bob a lot, such as the pistol, where as the BFG would probably move very little.
Re: player.viewbop for custom PlayerPawn
IMO, the movebob speed should be determined by the player speed, while the intensity (how far it moves up and down) should be determined by viewheight.
- Macil
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Re: player.viewbop for custom PlayerPawn
This is definitely what should be done.Wagi wrote:IMO, the movebob speed should be determined by the player speed, while the intensity (how far it moves up and down) should be determined by viewheight.
Whatever console cvars currently exist for view bob should just by multiplied by whatever value is given by these factors.
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Re: player.viewbop for custom PlayerPawn
That's indeed the best solution.