Kaiser's Doom64 EX 1.1 (Feedback Build)

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DoomRater
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by DoomRater »

You'll have to talk to Kaiser for that, and since he doesn't frequent here....
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Fallout Beta
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Fallout Beta »

After checking on this project since god only knows how long.
I have concluded that after playing my N64 with Doom64...
That the original never had anything special to it, and arguing about mouse look, levels, and shading is extremely pathetic.
Not to mention who would go through the trouble of actually getting a N64 Cart dump device for their machine?
This is spelling pirate all out for the whole project! I expected better from long-time developers that actually care.

If you guys are so interested in making the complete version. Why not ask to buy the copy rights from Id Software and Nintendo? I'll bet that they wont have much use for such a game anymore and maybe willing to part with the code for free! Developing maybe fun, but the way everyone gripes about features on here, and the time its taking to completely reverse engineer the project, is not worth the effort to brag about such a recreation of a classic that never sold too well for the console it was ported too in the first place. What about additional features? What about the ability to add things to this at ease? And why bring it closest to the original when we all know its not really as entertaining as it used to be? I am talking on my view and experience on this. I give anyone who reads this full permission to dis me, as if nobody here has a life?

(Yes, I own a copy and game console since 1999, funny how someone keeps these things for so long huh? Not to mention, the only way to legally obtain a ROM, is by owning an original cart and download the ROM knowing you might be safe from the law, or owning a cart and using a ROM dump device to obtain a good copy. If you want proper advice, please take it from me, and buy the source code from the companies, it should be very cheap for a GPU Freeware license!)

______________________________________________________________________________________________________________________________________

"Go ahead, take this text to show how ignorant you can be and prove to everyone that this is your method of the doom community is still going strong?"
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esselfortium
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by esselfortium »

<Revenant1> ah yes i'm sure buying the entire rights to a game from nintendo is DIRT CHEAP!!!!
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Kinsie
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Kinsie »

To be fair, Midway's like seven hundred types of bankrupt right now, so you might be able to get a hold of it for cheap.

Of course, "cheap" is still in the thousands of dollars, but hey.
Last edited by Kinsie on Wed May 06, 2009 12:31 pm, edited 2 times in total.
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Infurnus
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Infurnus »

Fallout Beta wrote:I have concluded that after playing my N64 with Doom64...
That [...] arguing about mouse look, levels, and shading is extremely pathetic.
Image Image Image
*****WALL OF TEXT*****
Image Image Image
You're a giant waste of time.
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esselfortium
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by esselfortium »

In all seriousness though, claiming that Doom64 EX is "not worth the effort" is like claiming that Chocolate Doom (or, to a lesser extent, any Doom sourceport) has no purpose.

However, making shitty posts in someone else's project thread is always worth the effort.
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Gez »

Okay, so you're saying that Doom 64 sucks, that wanting more features is extremely pathetic, that not having more features sucks because Doom 64 sucks, that this is nothing more than piracy, that it's taking too long to be finished, that Doom 64 sucks some more, that it sucks so much that Nintendo would give it away if you asked them, and that you're not a pirate because you've preciously kept that game that sucks all this time.
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Infurnus »

Gez wrote:Okay, so you're saying that Doom 64 sucks
I think Fallout Beta's posting is what sucks tbh

...also he bumped a 7-month old thread just to tell everyone that the thread was pointless. Image
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Kinsie »

Now then, actual deep probing of your post!
Fallout Beta wrote:Not to mention, the only way to legally obtain a ROM, is by owning an original cart and download the ROM knowing you might be safe from the law, or owning a cart and using a ROM dump device to obtain a good copy.
The only way to legally obtain a ROM for Nintendo consoles or, well, anything that isn't an arcade machine, is to not obtain a ROM. However, law enforcement rarely goes after Johnny Nerd with his NES emulator on his PSP, instead focusing on, you know, actual criminals selling bootlegs.
Fallout Beta wrote:Developing maybe fun, but the way everyone gripes about features on here, and the time its taking to completely reverse engineer the project, is not worth the effort to brag about such a recreation of a classic that never sold too well for the console it was ported too in the first place.
Oddly enough, some people actually find reverse-engineering strange/forgotten old code for age-old machines and modifying or porting it a fun past time. Madness, I know, but it keeps them off the streets, and provides the rest of us with free entertainment.
Fallout Beta wrote:What about additional features? What about the ability to add things to this at ease? And why bring it closest to the original when we all know its not really as entertaining as it used to be?
There's splitscreen multiplayer and plans (and some working code somewhere) to create an editor for this, compatible with the original N64 game. Want new features? There's a SVN. Acquire and code!
Fallout Beta wrote:"Go ahead, take this text to show how ignorant you can be and prove to everyone that this is your method of the doom community is still going strong?"
We're being called ignorant by a guy who thinks a dying, bankrupted company will give us the rights to a decade-old game for free. That HURTS.
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Kinsie
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Kinsie »

Infurnus wrote:
Gez wrote:Okay, so you're saying that Doom 64 sucks
...also he bumped a 7-month old thread just to tell everyone that the thread was pointless. Image
According to Sourceforge the project is still actively worked on, so maybe conversation can be reignited?? I dunno.
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by skadoomer »

Fallout Beta wrote: Not to mention, the only way to legally obtain a ROM, is by owning an original cart and download the ROM knowing you might be safe from the law, or owning a cart and using a ROM dump device to obtain a good copy. If you want proper advice, please take it from me, and buy the source code from the companies, it should be very cheap for a GPU Freeware license!
Licensing isn't the issue. The engine is built on GPL code and the rest was added from kaiser after he figured out the compression and format methods. What needs to be bought is the game content, which is a separate matter altogether. You, the user are asked to present the content in order to play the engine on your PC. Its the users responsibility to obtain it, and any liability rests entirely on their shoulders, not the software authors. If the author where to buy the content, he'd basically be purchasing private content for public domain, in which case we wouldn't need the rom file to begin with. Its a gray issue, and because the people enjoying this are a minority of the population, the expenses to peruse the illegal actions taken here against the users would probably be much greater than the fines they could collect from those that violated the terms of use.

I look at it from a business point of view. It makes sense for midway to do nothing and for users to decide for themselves based on their principals whether they want to use this software or not.
Why not ask to buy the copy rights from Id Software and Nintendo?
Your out of your mind to think that id would sell the rights to doom(which is basically what your asking). Nintendo is just the publisher, so it wouldn't be their call.
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Unknown_Assassin »

Infurnus wrote:
Gez wrote:Okay, so you're saying that Doom 64 sucks
I think Fallout Beta's posting is what sucks tbh

...also he bumped a 7-month old thread just to tell everyone that the thread was pointless. Image
He did the same thing 6 months ago.
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Fallout Beta
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Fallout Beta »

WHAAAAAH WHAAAAAH

Cut edit: He obviously wants to show his friends this "epic post" and get a enormous e-boner. Deleted as extra punishment for being a dick about it.
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Captain Ventris »

Fallout Beta wrote:And if any other newbie comes to these forms, warn them that your all not open to ideas and projects as you all seem to have negative reactions towards common since.

Again, go ahead say something cute, I wont be back to see it misfits...
Um, we were SUPPORTING the project...?

I don't know if that was cute, sorry. :(
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Re: Kaiser's Doom64 EX 1.1 (Feedback Build)

Post by Ryan Cordell »

Technically, we have a life.

We just chose to waste it on modding an eon old game, going to school, not being arrogant pricks, and so on. :)
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