ZDoom project ideas you have
Re: ZDoom project ideas you have
I saw a Metroid TC being done on the Skulltag forums. Then again we see a lot of things over there.
- hnsolo77
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Re: ZDoom project ideas you have
http://forum.zdoom.org/viewtopic.php?f=3&t=11978UBX Master wrote:I had a trip through my '/modideas' folder and checked one that could be good... I don't even know if anyone has ever thought about making it before but... What about a Metroid TC for ZDoom?
- NovaDragon
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Re: ZDoom project ideas you have
One thing I would be eager to see is something like the 1 monsters megawad but with new enemies from the beastiary. Also rather than 1 type, it would be classes of enemies. 1 Map with any imp replacement, another with barons and knights, one with cacodemons, ect. ect. This could go with themes as well such as a heretic and hexen theme. (That way you wouldn't just have a map with hellsmiths and apprentices which would be overkill). Something like this in reguards would win my favorite in a heartbeat. The only problem I would see with this is finding a way to not make all the monsters brutally murder eachother making it too easy.
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The_Funktasm
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Re: ZDoom project ideas you have
Commando Doom.
Like the Arcade/C64 game.
Like the Arcade/C64 game.
- Unholypimpin
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Re: ZDoom project ideas you have
demon domination!
like aow where u destroy the other teams base however you have to destroy the other teams icon.
monster classes are imp, arachnotron, cacodemon and archvile.
imp is the fast moving foot soldier where as arachno is a slow moving rapid fire tank, however arachno stands still while firing.
caco is air bombardment however he cant take much damage. archvile is the healer
i would of put this in st forums since this is for multiplayer but putting this in st forums would be like throwing chum into a tank of blood thirsty sharks.
like aow where u destroy the other teams base however you have to destroy the other teams icon.
monster classes are imp, arachnotron, cacodemon and archvile.
imp is the fast moving foot soldier where as arachno is a slow moving rapid fire tank, however arachno stands still while firing.
caco is air bombardment however he cant take much damage. archvile is the healer
i would of put this in st forums since this is for multiplayer but putting this in st forums would be like throwing chum into a tank of blood thirsty sharks.
Re: ZDoom project ideas you have
redneck rampage TC 
Re: ZDoom project ideas you have
Well, ZDooM worked well for the Blood TC, so I don't see why Redneck Rampage couldn't be done.
- leileilol
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Re: ZDoom project ideas you have
why not just play redneck rampage insteadGendo wrote:redneck rampage TC
Re: ZDoom project ideas you have
Exactly, although a RR inspired mod might be fun.
- Nems
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Re: ZDoom project ideas you have
Of course. :Vwildweasel wrote:You should be able to stuff a rake handle or a crowbar into the blender, too. =P
Or at least have an option (or different version of the WAD) that allows infighting and another that doesn't. I'd play both versions, personally. (:NovaDragon wrote:One thing I would be eager to see is something like the 1 monsters megawad but with new enemies from the beastiary. Also rather than 1 type, it would be classes of enemies. 1 Map with any imp replacement, another with barons and knights, one with cacodemons, ect. ect. This could go with themes as well such as a heretic and hexen theme. (That way you wouldn't just have a map with hellsmiths and apprentices which would be overkill). Something like this in reguards would win my favorite in a heartbeat. The only problem I would see with this is finding a way to not make all the monsters brutally murder eachother making it too easy.
- XutaWoo
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Re: ZDoom project ideas you have
A "Gotcha Force" style thing. If you haven't heard of it, it's a reason to get a Wii if your Game Cube doesn't work.
Basicly, in that game you have a little team that you make that goes one-at-a-time against other teams. When one dies, the next comes out.
Of course, the people you control are toys.
Anyway, I had an idea of how it would work but I can't ACS it for the life of me: Basicly, you would be in a room with a screen that showed the battle field. You could select a unit and then you would be teleported and morphed. Once you died, you would be put back into that room. Of course, you have a limit, and each unit costs an amount. If you run out of possibilies, you lose.
Actually I might be able to do that with switches but I wanted it to be done using get player input.
Basicly, in that game you have a little team that you make that goes one-at-a-time against other teams. When one dies, the next comes out.
Of course, the people you control are toys.
Anyway, I had an idea of how it would work but I can't ACS it for the life of me: Basicly, you would be in a room with a screen that showed the battle field. You could select a unit and then you would be teleported and morphed. Once you died, you would be put back into that room. Of course, you have a limit, and each unit costs an amount. If you run out of possibilies, you lose.
Actually I might be able to do that with switches but I wanted it to be done using get player input.
- Cardboard Marty
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Re: ZDoom project ideas you have
I want to create a gamemode similar to Resident Evil 4/5's Mercenaries mode. Basically, you must kill as many enemies and gain as many points as possible in a limited amount of time. Extra time is scattered around the map to extend the time limit. Also scattered around the map is "Combo Time", which adds 1000 points for each consecutive kill you make.
The mode takes place in small maps, with no exit. Enemies are constantly spawning, with the occasional "Boss" enemy who can be destroyed for extra points and health.
The player can choose from 4 or 5 characters, with different loud-outs in weaponry and varying psychical attributes. You start out with full ammo (for the most part), and healing items.
I can already see how these things can be done, and it'd be neat if we could make it a community project. :D Hehe.
The mode takes place in small maps, with no exit. Enemies are constantly spawning, with the occasional "Boss" enemy who can be destroyed for extra points and health.
The player can choose from 4 or 5 characters, with different loud-outs in weaponry and varying psychical attributes. You start out with full ammo (for the most part), and healing items.
I can already see how these things can be done, and it'd be neat if we could make it a community project. :D Hehe.
Re: ZDoom project ideas you have
Since DooM, at some points, takes place in Hell, why not have the final enemy be Satan himself, killable only by a special holy lightblade made from three components in Hexen fashion? Have Satan resemble Diablo a little bit, since he looks close enough anyway, and make the sword a two-handed one, not that wimpy one handed stuff.
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CaptainToenail
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Re: ZDoom project ideas you have
Having Satan feature in a game just reaks of cheesiness and crappiness to me, sorry.
Also, the Hell in Doom is supposed to be another dimension that is essentialy similiar to the Hell of Christianity, but not the actual place itself.
Also, the Hell in Doom is supposed to be another dimension that is essentialy similiar to the Hell of Christianity, but not the actual place itself.
Re: ZDoom project ideas you have
Not to mention that, if you kill the unbelievably-powerful leader himself... What do you do after that?CaptainToenail wrote:Having Satan feature in a game just reaks of cheesiness and crappiness to me, sorry.
I think that's open to interpretation, but Doom 3 hinted on that subject quite nicely.Also, the Hell in Doom is supposed to be another dimension that is essentialy similiar to the Hell of Christianity, but not the actual place itself.