Star Wars: Chibi Rebellion 6.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain Proof
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Re: Chibi Rebellion 4.0
Have you considered expanding the campaigns to maybe Tatooine,Endor,Kashyyyk,maybe even Coruscant?Just a thought...
- LilWhiteMouse
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Re: Chibi Rebellion 4.0
Considered, yes. Would I do it, no. Setting aside the premise of Jaiyl's involvement with the rebellion, it'd simply be too much work to add new worlds.
- Captain Proof
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Re: Chibi Rebellion 4.0
Aw...oh well.The projects really solid.I find myself losing track of time when I'm playing it 
I'm looking forward to the future releases of new missions,weapons,episodes,etc.

I'm looking forward to the future releases of new missions,weapons,episodes,etc.
- LilWhiteMouse
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Re: Chibi Rebellion 4.0
To be honest, I haven't done anything with the project in the past week or two. My annual birthday depression hit and I migrated over to Shades of War to dig myself out, been working on that since.Captain Proof wrote:I'm looking forward to the future releases of new missions,weapons,episodes,etc.
- Captain Proof
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Re: Chibi Rebellion 4.0

- Project Shadowcat
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Re: Chibi Rebellion 4.0
Found another one, and this one's interesting; I'm not sure if you've fixed it yet. If you have the droid remote, and are killed, the droid goes fucking berserk and lays waste to everything. Think of all the lasers that pour out of that thing...
- LilWhiteMouse
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Re: Chibi Rebellion 4.0
Fixed.Project Dark Fox wrote: Map 22's Snow crawler interior flat alignment is a bit off. It's mostly noticeable in the blue crates.
Map 41, where you pick up a key card, the flat alignment is off.
If you have the droid remote, and are killed, the droid goes fraking berserk and lays waste to everything.
Defeating the giant wampa now rewards you with a bacta fluid canister. I've also upped their limit so you can carry four of them.
- Project Shadowcat
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Re: Chibi Rebellion 4.0
Very nice. I always wondered what kind of reward there was to knocking out that giant SOB. 
Also, good to see you're working on this again. Feeling better from a week ago, I hope?

Also, good to see you're working on this again. Feeling better from a week ago, I hope?
- LilWhiteMouse
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- Project Shadowcat
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Re: Chibi Rebellion 4.0
Dropping mirrors for older versions (it's not like I'm worried about hard drive space, but it can get a little confusing in the FTP...).
Mirror for Chibi Rebellion 4.4 is now available HERE.
Mirror for Chibi Rebellion 4.4 is now available HERE.
- Project Shadowcat
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Re: Chibi Rebellion 4.0
Uh oh. Map 80 was where I found the problem, but those bird walkers (AT-ST?) can't be shot. Obviously if I can't damage it (shots go through it!), I can't progress that certain map.
- LilWhiteMouse
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Re: Chibi Rebellion 4.0
That's left over from an experiment with the AT-ST. I thought I "fixed" it when I restored a backup, guess not. It's just a matter of removing a +NONSHOOTABLE flag from the ATST actor in ATST.WAD. I'll post a fix later on, don't have enough time ATM.
- LilWhiteMouse
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Re: Chibi Rebellion 4.0
Replace ATST.WAD in CR_44.ZIP with the one in this zip.
http://home.midmaine.com/~lilwhitemo/atst.zip
http://home.midmaine.com/~lilwhitemo/atst.zip
- Project Shadowcat
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Re: Chibi Rebellion 4.0
Mirror for the patch is up at http://www.prdarkfox.com/doomstuff/atst.zip
The patch will be applied to 4.4 here shortly.
The patch will be applied to 4.4 here shortly.
- LilWhiteMouse
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Re: Chibi Rebellion 4.0
http://home.midmaine.com/~lilwhitemo/cr_45.7z
Drag and drop the archive over a newer version of ZDoom to run.
I don't remember what revisions where made after 4.4, so this is just what I've done recently. The only thing I can remember doing after 4.4 was released was the inclusion of the whack-a-mole minigame. Damaged generators are now fixed by 'USE'ing them with fusion cutter selected. Hit the indicators fast enough to fix the generator.
Added a new enemy.
Tweaked many of the maps, lengthening some of them. As a result, I removed the quickplay option as there just aren't enough viable maps.
Added a new weapon. You cannot find this weapon by normal means, it must be acquired by meeting the prerequisites.
Altered the guardian remotes weapon to have a special effect on some enemies. Also prevented it from attacking the Jawa Shamaness.
There is a known bug where duplicate X-Wing helmets will sometimes spawn. I haven't been able to find the cause, but it's not game breaking anyhow.
Drag and drop the archive over a newer version of ZDoom to run.
I don't remember what revisions where made after 4.4, so this is just what I've done recently. The only thing I can remember doing after 4.4 was released was the inclusion of the whack-a-mole minigame. Damaged generators are now fixed by 'USE'ing them with fusion cutter selected. Hit the indicators fast enough to fix the generator.
Added a new enemy.
Tweaked many of the maps, lengthening some of them. As a result, I removed the quickplay option as there just aren't enough viable maps.
Added a new weapon. You cannot find this weapon by normal means, it must be acquired by meeting the prerequisites.
Altered the guardian remotes weapon to have a special effect on some enemies. Also prevented it from attacking the Jawa Shamaness.
There is a known bug where duplicate X-Wing helmets will sometimes spawn. I haven't been able to find the cause, but it's not game breaking anyhow.