Yes you read that right, that lazy guy named Dancso actually managed to get something proper released! :O
Download, in seperated WADs:
http://3dfx.webs.com/hires_fonts/hires_fonts.html
Scale resolution recommended:"old" means its the older (untextured) version of the font, if anyone wants to use it.
"_plushud" means its the version that will replace the big numbers with high resolution ones.
"hiresdoomnumbers" is the indexfont replacement.
"ravenfont" is the heretic/hexen font
512x384 for skulltag (higher than that might make it look rough especially on the edges.)
Double or "On" setting for (G)Zdoom.
You could put them in your skins folder but they would interfere with each other, i suggest using the AutoLoad feature.
Tutorial alert!
Using autoload requires you to edit your own ini file.
Your ini file should be in your skulltag (or (g)zdoom) folder, named skulltag/zdoom-[yourOSusername].ini
(OS = operation system as, windows or linux, etc)
Before editing make sure to make a backup in case you accidently mess up, to avoid having to re-configure something.
So find and edit your ini file (just like an ordinary text file) and put in the following:
Code: Select all
[Doom.autoload]
Path=hiresdoomfont.wad
[hexen.autoload]
Path=hiresravenfont.wad
[heretic.autoload]
Path=hiresravenfont.wad
Spoiler: It should look something like this:The code makes it so the wads only load when you play that type of game it is for.
(all sub games are included with just these.)
Save your ini file, and have fun!
[/Tutorial]
Lastly, some Screenies!
Old hi-res DoomFont:
New hi-res DoomFont:
Hexen: (the font is the exact same in heretic and hexen. This is because they originally were the same.)
Screenshots directly from GZDoom: (They look almost the same in Zdoom actually when compared to gzdoom)
Last words: The heretic/hexen font isn't exactly the good old raven style, I've had no luck finding an exact remake font file, this is as close as i could get. Also there are a few things to still extend the wad with, like the original "missing" characters, like [, ], <, >, etc, which didn't show up correctly in the original game. Gotta make an update sometime for that.
The old DoomFont does not contain high-resolution versions of the following letters: #&@ ÄÖÜß There is a small chance that I will maybe release a new version with these added and also a color fix is needed (not a problem actually, just something that keeps it from being perfect, is the default font color used to be red in doom, with this it is white.) The new bigfont does not support the letters ÄÖÜß" for some reason, oh well.
The new DoomFont is not necessarily better than the old one, some of you may think the old one is more readable, and it certainly does scale better above 512x384. Still, it's your choice. D'oh.
Copyright: You MAY use the contents in your own project, no need to ask me first, but DO give me credit please.
Credits: Thanks for Bagheadspidey for his font tool, thanks to photoshop for its awesome automated mass-image editing feature, thanks to XWE, and me.
If you have any problems feel free to tell me. Suggestions are welcome.
ENJOY!