[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: [WIP] Psychic -- Trailer?
As someone who likes to see brand new stuff in every mod never before attempted, this WILL set new standards for weapon modding. Xaser is ridiculous with his effects and I can't wait to see what picking up coins does.
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [WIP] Psychic -- Trailer?
Yeah, Xaser is always one of those modders who sets the bar for others. Zen Dynamics, anyone? :)
-
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [WIP] Psychic -- Trailer?
Indeed, He will have set the standard for weapon mods alone at least twice now. Even Weasel might want to check this out, haha. And, as Lolo mentioned, those animations are VERY well done.Snarboo wrote:Yeah, Xaser is always one of those modders who sets the bar for others. Zen Dynamics, anyone?
I hope and pray this works online.
-
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [WIP] Psychic -- Trailer?
I don't know why I didn't bother to post this when I watched the video right after you posted the thread, but this is looking pretty kickawesome.
-
- Posts: 449
- Joined: Sun Feb 20, 2005 4:33 am
Re: [WIP] Psychic -- Trailer?
I love the shotgun with the reloading, it just makes me think of Evil Dead.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [WIP] Psychic -- Trailer?
Awesomeness. (Did you need a tester for this? =P)
-
- Posts: 2648
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
Re: [WIP] Psychic -- Trailer?
Looks like a dream.
-
- Posts: 692
- Joined: Sun Dec 23, 2007 12:22 pm
- Location: Right behind you
Re: [WIP] Psychic -- Trailer?
halo thar,
i herd you like psychic
http://forum.zdoom.org/viewtopic.php?f= ... 75#p430922
*bump cuz i like this project *
i herd you like psychic
http://forum.zdoom.org/viewtopic.php?f= ... 75#p430922
*bump cuz i like this project *
-
- Posts: 1149
- Joined: Sat Oct 23, 2004 8:29 am
- Graphics Processor: nVidia with Vulkan support
- Location: Robot Mountain
Re: [WIP] Psychic -- Trailer?
I'm totally looking forward to this project. Now, to fuel some hype, I'll speculate.
It seems the coins are for buying power-ups. From what I can tell, when he froze time, the pick-up message indicated that he had bought something. Thus, the HUD's interface is most likely for buying said power-ups. Also, from the two weapons we've seen (no counting the one he never fired, the assault rifle looking-thing), we can assume that they are very Devil May Cry inspired (The shotgun uses sounds from DMC, along with the Pistols, and they each kind of match the designs of weapons from DMC)
I can't wait to see this in action someday!
It seems the coins are for buying power-ups. From what I can tell, when he froze time, the pick-up message indicated that he had bought something. Thus, the HUD's interface is most likely for buying said power-ups. Also, from the two weapons we've seen (no counting the one he never fired, the assault rifle looking-thing), we can assume that they are very Devil May Cry inspired (The shotgun uses sounds from DMC, along with the Pistols, and they each kind of match the designs of weapons from DMC)
I can't wait to see this in action someday!
-
- Posts: 302
- Joined: Wed Feb 18, 2009 12:05 am
Re: [WIP] Psychic -- Trailer?
I like. No, I LOVE.
-
- Posts: 1325
- Joined: Thu Dec 11, 2003 5:03 pm
Re: [WIP] Psychic -- Trailer?
I never played DMC so I don't know.Marty Kirra wrote:....we can assume that they are very Devil May Cry inspired (The shotgun uses sounds from DMC, along with the Pistols, and they each kind of match the designs of weapons from DMC)
I can't wait to see this in action someday!
-
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Re: [WIP] Psychic -- Trailer?
Oh wow. I can't believe I haven't heard of this mod. This looks really neat. I can't wait to play this.
-
- Posts: 1000
- Joined: Wed Sep 17, 2008 9:31 am
Re: [WIP] Psychic -- Trailer?
im sorry, but i like this mod so much, and this thread deserves to be bumped.
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
Re: [WIP] Psychic -- Trailer?
You've at least reminded me that I still have a few betas to distribute. Thanks for that.
[/LAZY]
[/LAZY]
-
- Posts: 1000
- Joined: Wed Sep 17, 2008 9:31 am
Re: [WIP] Psychic -- Trailer?
your welcome!