Monster Resource Wad
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- BouncyTEM
- Posts: 3820
- Joined: Sun Aug 24, 2003 5:42 pm
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- Operating System Version (Optional): Windows 10
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sounds good!Nanami wrote:Okay... I made him identical to a normal cacodemon except: He shoots the cacolantern fireball, and is only 25% visible. The blue color and the near invisibility goes well together, so he can be used in dark places and be difficult to see.
so we have a stealth cacolord.....interesting.....oh wait.....the HORROR.....
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
You did, but yours fires too quickly. Don't forget, it fires Rockets!
Let's Nanami decide which to include (Why not all? They behave quite differently? )
As for the chainsaw zombie, here's an improvement:
Because there is no A_CheckMeleeRange or something like that the chainsaw attack won't work properly anyway so the usefulness of a chainsaw zombie is debatable.
Let's Nanami decide which to include (Why not all? They behave quite differently? )
As for the chainsaw zombie, here's an improvement:
Code: Select all
ACTOR ChainsawZombie 93
{
Health 65
Radius 20
Height 56
Speed 13
MeleeDamage 1
PainChance 200
MONSTER
+FLOORCLIP
Obituary "%o was sliced by a madman zombie with a chainsaw!"
SeeSound "grunt/sight"
MeleeSound "weapons/sawhit"
PainSound "grunt/pain"
DeathSound "grunt/death"
ActiveSound "grunt/active"
DropItem Chainsaw
States
{
Spawn:
CHAN A 4 A_Look
CHAN A 4 A_PlayWeaponSound("weapons/sawidle")
CHAN A 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
Loop
See:
CHAN A 4 A_Chase
CHAN A 4 A_Chase
CHAN B 0 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Chase
CHAN B 4 A_Chase
CHAN C 0 A_PlayWeaponSound("weapons/sawidle")
CHAN C 4 A_Chase
CHAN C 4 A_Chase
CHAN D 0 A_PlayWeaponSound("weapons/sawidle")
CHAN D 4 A_Chase
CHAN D 4 A_Chase
CHAN A 0 A_PlayWeaponSound("weapons/sawidle")
Loop
/* doesn't work
Melee:
CHAN E 1 A_FaceTarget
CHAN F 3 A_MeleeAttack
CHAN F 1 A_CPosRefire
Goto Melee+1
*/
Melee:
CHAN E 1 A_FaceTarget
CHAN F 3 A_MeleeAttack
Goto See
Pain:
CHAN G 5
CHAN G 3 A_Pain
Goto See
Death:
CHAN H 5
CHAN I 5 A_Scream
CHAN J 5 A_Fall
CHAN KLM 5
CHAN N -1
Stop
Raise:
UDM2 NMLKJIH 5
Goto See
}
}
I think the rocket zombie really was made by The Innocent Crew.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
If that is true I am really impressed. This is still one of the best looking monster sprites I have ever seen.Espi wrote:I think the rocket zombie really was made by The Innocent Crew.
Regarding OBTIC, I think I create some definitions for the stealth guy as well. This is also one of my absolute favorites of all time.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Xaser wrote:The rocket zombie was ripped before (By that Daniel guy for Neo Doom) and nobody complained, so I think it'll be okay.
Credit Daniel for reminding me of Obtics great monsters.
But he is not the only one who ripped it. I have seen this guy at least 3 times in other WADs (mostly of shitty quality...)
- David Ferstat
- Posts: 1113
- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia
- Contact:
I'm trying to remember a wad I once played that had a chaingunner (two-headed?) riding around on the back of an Arachnotron chassis. Do enough damage and the chaingunner would come down off the wrecked arachnotron chassis and chase you on foot.
This was, of course, a Dehacked tweak whereby the original monster (mounted chaingunner) simply spawned a non-mounted chaingunner at death.
Damned if I can remember which wad it was (try saying that ten times fast) but if I do, I'll let you know.
This was, of course, a Dehacked tweak whereby the original monster (mounted chaingunner) simply spawned a non-mounted chaingunner at death.
Damned if I can remember which wad it was (try saying that ten times fast) but if I do, I'll let you know.
Haha, I think you mean All Hell. That is some crazy stuff: http://doomworld.com/idgames/index.php?id=6480David Ferstat wrote:I'm trying to remember a wad I once played that had a chaingunner (two-headed?) riding around on the back of an Arachnotron chassis.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
David Ferstat wrote:I'm trying to remember a wad I once played that had a chaingunner (two-headed?) riding around on the back of an Arachnotron chassis. Do enough damage and the chaingunner would come down off the wrecked arachnotron chassis and chase you on foot.
This was, of course, a Dehacked tweak whereby the original monster (mounted chaingunner) simply spawned a non-mounted chaingunner at death.
Damned if I can remember which wad it was (try saying that ten times fast) but if I do, I'll let you know.
I have seen it recently (don't rememver the name though) and have to say it was the typical half-assed graphics hack job that we should avoid for this project!
- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
- Contact:
That might be useful. Or if you're interested in some editing, how about a zombie dog, like here: http://haunt.8m.com/beastiary/zombies.htmlEnjay wrote:How about the dogs I used in "Marine Assault".
On the subject of the Beastiary, some monsters I'd like to see added are the Guardian, Sentry 1, Gladiator, Death Imp, Imp Warlock, Aqua Demon, War Knight, and Mega Baron. Unfortunately, I doubt the original artists would be willing.
Adding in those two zombies now.
Last edited by Nanami on Wed Jun 30, 2004 10:32 am, edited 1 time in total.
- Nanami
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
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- Contact:
Okay people, new wad here.
There's yet more changes for the Hell Guard, the Nightmare Cacodemon (renamed from the Caco Lord), three monsters from TNT3, and the rocket and chainsaw zombies. I included the NORADIUSDMG version of the rocket zombie too.
I made a couple changes:
* I changed the rocket zombie's attack frames, so that the "fire" blast looks better than it did.
* I lowered the health on the chainsaw zombie. 65 is too much for that avatar I think.
* I fixed the weird eyebrow thing on the chainsaw zombie.
As a side note, who thinks the rocket zombie should drop a rocket launcher? His weapon doesn't look like a rocket launcher, but it does shoot rockets. Hmm.
Espi says he's working on a new monster (a Baron genie/djinn type monster), so plan to see at least one more monster before this is released!
Also, the rocket and chainsaw zombies need gib frames.
There's yet more changes for the Hell Guard, the Nightmare Cacodemon (renamed from the Caco Lord), three monsters from TNT3, and the rocket and chainsaw zombies. I included the NORADIUSDMG version of the rocket zombie too.
I made a couple changes:
* I changed the rocket zombie's attack frames, so that the "fire" blast looks better than it did.
* I lowered the health on the chainsaw zombie. 65 is too much for that avatar I think.
* I fixed the weird eyebrow thing on the chainsaw zombie.
As a side note, who thinks the rocket zombie should drop a rocket launcher? His weapon doesn't look like a rocket launcher, but it does shoot rockets. Hmm.
Espi says he's working on a new monster (a Baron genie/djinn type monster), so plan to see at least one more monster before this is released!
Also, the rocket and chainsaw zombies need gib frames.