
Nope, still lost. Any chance you could insert a pic in the frame that I editied into my last post whilst you were typing your reply?
Moderator: GZDoom Developers
Oh, hang on. I think I get it. Zdoom forces the view from a 480x300 image into 320x240 and then (and this is the bit that I didn't realise was part of the equation) the monitor then stretches the 320x240 image back to its full screen thereby seting the ratio back to 16:10 but based on a 320x240 image that had the same FOV (etc) as a 16:10 image. Is that it?SoulPriestess wrote:So, squishy 4:3 image (which is the 3rd image I posted) gets expanded by the cheap ass monitor
Not much difference - however the point here is the availability of those 16:10 resolutions - 768x480, for example, is rarely supported, and it's the only true 16:10 aspect ratio with 480 lines.Enjay wrote:How much difference do those few extra pixels at the side of the screen make to a machine's performance? I mean, my setup gives me 16:10 ratios from 360x240 upwards. Would that be significantly slower than a 16:10 image squashed to 320x240 then stretched back out by the monitor?