Yup, that pritty much sums it up.
As for silence, have you heard the music track in the ship? It basically just loops around a single sample that is played really low, creating this silent ambience... it creates amaizing yension, extract the song and listen to it... it's in IT format (hence the names... IT01, IT02...).
I will definately incorperate silence and because of this discussion I will better invorperate thge use of Sound Effects. Thanks guys

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The location is... well, I won't tell you. The closest thing to civilisation is Nevermoor: Sector 13. It's pritty much set in the future, supposedly on an alien planet (like LB426... I must stop making refrences to Aliens

). If you say the cuitscenes in the ship (you can by-pass tyhem, but they are made slightly mandatory in the latest version because they reveal a large plot element) you'll descover that the crew of this ship were medelling with genetics (the HK's) and the escaped and started breeding. Of course, because the Green soul is mentrioned in the intro, but not encountered, you'll wonder what it has to do with this... you will descover nearer to the end

. The basic idea of ROTGS is not sci-fi, it's more fantasy style horror. It appears to take place in the future, but the mythical chatrectors (the green soul... in the third part of the story... which will not likely be a doom level, there is a seccoind mythical charector and a third... which is technically in all 3 parts of the story

).
To me, this is far more than a simple doom conversion, it's the base of my story. I started wroting the first part (Realm) a while ago, but havn't touched it since. That one is ased in the abandoned train station in the first wad... but it's going to expand on the ideas that I came up with. The sequal, Return (I don't kinow if you noticed that, but ROTGS2 is actually Return of the Green Soul), is a continuation, becauser your charector (The play ATM) was summoned to this particular realm called Nevermoor. In here the player descoveres more about Emerald... the green soul... but this isd not going to touch much on Emerald, the story will cober more of that. You will encounter the green soul, but not fight it... but the finaléis going to be a bit of a killer
When I've got the stories to a reasonble standard I'll probably put them on a website. What I'd really like to do is remake them as a modern computer game or mod. I'd like to get a team together and take this story much further than just a Doom mod. In the meantime I will make ROTGS2 the final for the doom levels, but leave the end open to an extent (no, the player does not appear to die, leaving you to question waether he does or not... like a certain other Zdoom mod

). The true continuation will be in the story that I hope to write

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As for the origins of ROTGS, the first level was an experiment to see if I could pull off horror and suspense. I started the sequal and then started to think of plot ideas and further developing the story to be more complex in intricate. I want to make events hgappen in the first story and relate them to something in the third story, but not make them bodged to quickley explain something trhat could have been thought out more. If the game actually happens, this will be really cool

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Okay, I'll shut up now

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