No? Me neither, to be totally honest, but I have to say making them was quite fun, and at a total play time of under 7 minutes on Tough for me, they're easy to check out

Download here: http://www.phobus.servegame.com/doom/ph_tp1.zip
Webpage here: http://www.phobus.servegame.com/doom/tiny.html
I was indeed Wonoview

Tiny Pack 1 (Tiny Chances of Survival) is a 5 map episode of small (well, tiny

Changes:
-Added Episode Info
-Put all maps and resources together in one wad
-New text file for the entire pack, rather than one for each map
-Added evenlighting for each map
-Fixed a texturing error in TINY1
-Hid portal effect in TINY1 so that you can't see it on the map without cheating
-Added TINY4 and ENDE1 (the latter being an "end map" in the vein of my CREDMAPs from other WADs such as Scourge and Virus)
Enjoy!

(No screens because 4 of the maps have alreayd been shown, as have the additional graphics)
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And my conclusion drawn from the experiment was that I am indeed correct - I don't have a fixed or established mapping style. Erratic or flexible are fair choices of words for what I do


Next project for me is to indeed do a map for AlwaysDoomed's ZDoom meets Doom 2 project... though I'm not too sure which one yet, so I'll have to think about that a bit.