I've seen a lot of the aforementioned texturing errors, and one or two match-ups that I probably wouldn't use myself, but otherwise this has been great so far, and I anticipate the remaining 4 levels being just as wonderful. Great work

I meant that.Ixnatifual wrote:Hub? It doesn't have a hub design. It's just one level after the other setup as per normal Doom. You lose all your keys when you enter the next level. What version of GZDoom are you using?
Spoiler:I don't know if the intention is that your keys are saved when moving between levels in the same cluster regardless of them being hubs or not, but if it is, that didn't work in 1.1.06. Testing it in regular ZDoom the level transitions work fine as well. I'm guessing it's a bug, and it seems to be only in GZDoom 1.2.0 and 1.2.01.
Graf Zahl wrote:Fixed. Implicitly defined clusters were not initialized when being created.