News from 13 June 2003 (273 FPS!)
Impressive, most impressive. I take it from the file that all you have to be able to do is specify the name of ANY graphics lump as a texture or a flat, regardless of whether the graphic is actually stored as a flat, or listed in the texture and patch definitions. From what I remember of Duke editing, that is very BUILD-like.randy wrote:Here is a screenshot illustrating the use of any texture anywhere and the wad it was made with:
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UpsetK9
Is that BLOOD?!?!?!
Is that Blood Version 1? Is it possible to use zDoomGL to play it? If so please post instructions. Thanks.
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Mighty Duck X-treme
- Posts: 272
- Joined: Tue Jul 15, 2003 5:48 pm
- Location: Chesterfield, Missouri
Re: Is that BLOOD?!?!?!
GEE I GUESS I'M NOT VERY GOOD AT ANSWERING QUESTIONS
Last edited by Mighty Duck X-treme on Thu Jul 17, 2003 6:17 pm, edited 1 time in total.
Re: Is that BLOOD?!?!?!
You won't be able to PLAY blood anyway. Just load up the levels and have a look around.Mighty Duck X-treme wrote:That screenshot was taken from ZDoom 2.0.47i, so no you can't probably play Blood 1 yet (I believe)
Great news, really!
Now Randy, If we want to make some texture resources, what is your suggestion for the developements, do we make a universal patch list and use them for floors and walls or do we make regular floors and walls and use them interchangably? Universal please!
Can we use any picture for monster sprites, do they need to be the regular XYZTA#A#?
Thanx for the great feature!
Now Randy, If we want to make some texture resources, what is your suggestion for the developements, do we make a universal patch list and use them for floors and walls or do we make regular floors and walls and use them interchangably? Universal please!
Can we use any picture for monster sprites, do they need to be the regular XYZTA#A#?
Thanx for the great feature!
You can use any texture anywhere, with one exception:Sphagne wrote:Now Randy, If we want to make some texture resources, what is your suggestion for the developements, do we make a universal patch list and use them for floors and walls or do we make regular floors and walls and use them interchangably? Universal please!
Textures used as sprites must still be within S_START/S_END markers and must follow the naming convention, because that's the only way to tell Doom what its animation frames and rotations are. For everything else, the way you define the texture doesn't matter, so a floor or wall could use any of the following source images:Can we use any picture for monster sprites, do they need to be the regular XYZTA#A#?
- A texture defined in a TEXTURE1/TEXTURE2 lump.
- A flat between F_START/F_END markers.
- A sprite between S_START/S_END markers.
- A single patch listed in a PNAMES lump.
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Mighty Duck X-treme
- Posts: 272
- Joined: Tue Jul 15, 2003 5:48 pm
- Location: Chesterfield, Missouri
I suggest you add code to figure out automatically if it's in a "texture" format (vs flat) and let it be open to any texture lump - without worrying about the markers or PNAMES. The code to detect if it's a valid texture is much the same way other formats are detected. IIRC I check max x/y, max offsets, and a check to see if the first y offset pointer makes sense.randy wrote: so a floor or wall could use any of the following source images:
- A texture defined in a TEXTURE1/TEXTURE2 lump.
- A flat between F_START/F_END markers.
- A sprite between S_START/S_END markers.
- A single patch listed in a PNAMES lump.
If you mean the one from Randy's main news post, It's Zdoom running with Hexen.wad as the IWAD, but with a Level from Blood (E1M4 I think) loaded as if it were a PWAD.Hirogen2 wrote:That screenshot shows the ZDoom engine, but what game is it?
The really cunning thing is not that the level loads (Zdoom has been able to load Build levels for a while) but that all the textures and palette have loaded as well. Randy has re written the texture system, hence the screenshot of texture fun later on.
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Guest
Re: Is that BLOOD?!?!?!
Hmmm, I just re-read through the entire thread and saw nothing (again) that answered my question. Since, as an educator, I believe that the only stupid question is the unasked one, I asked.Mighty Duck X-treme wrote:GEE I GUESS I'M NOT VERY GOOD AT ANSWERING QUESTIONS
Thank you for the misplaced sarcasm in response.
Thank you, Enjay, for explaining what we were seeing.
By the way, I have been looking for something that is as easy to use and as solid as zdoom is that will support games like Duke Nukem 3D and Blood for some time. If you make or know of something please let me know.
Thanks for a great experience playing classic games. I am very happy to have found zdoom.
UpsetK9
