Archvile jump differences

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
Coon
Posts: 147
Joined: Mon Jul 14, 2008 7:42 am

Archvile jump differences

Post by Coon »

What is he talking about? I can't seem to reproduce the "attraction" behavior with the current SVN or even the latest official release.

http://www.youtube.com/watch?v=l_4Cj-M6twA
User avatar
Enjay
 
 
Posts: 27066
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Archvile jump differences

Post by Enjay »

Coon wrote:What is he talking about? I can't seem to reproduce the "attraction" behavior with the current SVN or even the latest official release.

http://www.youtube.com/watch?v=l_4Cj-M6twA
Me neither. I've just spent quite some time being thrown around by an Archie and I only ever got thrown away from him. Also, I find it hard to take someone seriously who makes comments like "this is bullshit, what the fuck was Heit thinking". Especially as he does so on YT and doesn't think about posting a sensible bug report instead despite the fact that he says "this needs fixing". What's Randy supposed to do - trawl through the Internet just in case someone somewhere makes a comment about Zdoom?
User avatar
Coon
Posts: 147
Joined: Mon Jul 14, 2008 7:42 am

Re: Archvile jump differences

Post by Coon »

I think he should ignore this garbage. However, I wonder if that behavior actually occurred at some point during the development of an ancient version he might have used to record the video or if he's totally talking out of his ass and intentionally doing something to jump in the opposite direction.
User avatar
Enjay
 
 
Posts: 27066
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Archvile jump differences

Post by Enjay »

It could easily have been a bug at some point but I don't remember it and it certainly seems to be gone now.
User avatar
Rachael
Posts: 13950
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Archvile jump differences

Post by Rachael »

I think the author of the video created it for no more purpose than to flame Randy. What's strange, though, is that it was only posted 3 days ago, and that gives really no clue as to what version of ZDoom he was using. It's also possible that the poster simply reposted an old video - which also begs the question, where was the original, and when was it posted?

Needless to say, irrelevant. Whatever bug that was is long gone now, it has no bearing today, and to be quite honest, I really don't give a shit anyway.
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: Archvile jump differences

Post by Xaser »

*shrugs* -- seems like a fake to me. Or otherwise certainly not something serious. Not worth worrying about either way. Sentence fragments.
User avatar
PlayerLin
Posts: 585
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Contact:

Re: Archvile jump differences

Post by PlayerLin »

SoulPriestess wrote:I think the author of the video created it for no more purpose than to flame Randy. What's strange, though, is that it was only posted 3 days ago, and that gives really no clue as to what version of ZDoom he was using. It's also possible that the poster simply reposted an old video - which also begs the question, where was the original, and when was it posted?

Needless to say, irrelevant. Whatever bug that was is long gone now, it has no bearing today, and to be quite honest, I really don't give a shit anyway.
He has explain that bug happens on ZDoom 2.2.0, 2.3.0 fixed the direction of "jumping" but not the height of "jumping"...(Maybe the height problem is un-fixable or something...)

I have no idea why he don't want to do a proper bug report and just blame/slap Randy with a video...? I can't resist thought he just a *insert some bad words here* :'(
skadoomer
Posts: 1026
Joined: Fri Sep 05, 2003 12:49 pm

Re: Archvile jump differences

Post by skadoomer »

I'm always surprised how many people shy away from SVN builds because they feel like its a less stable than an actual release. (5 minutes on the changelog would reveal otherwise). For all the effort that was put into making that video, the author could have just as easily submitted a bug report.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49231
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Archvile jump differences

Post by Graf Zahl »

Probably this one:

Code: Select all

April 14, 2008 (Changes by Graf Zahl)
- Fixed: A_VileAttack positioned the fire on the wrong side of the target.
User avatar
Enjay
 
 
Posts: 27066
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Archvile jump differences

Post by Enjay »

Again, the "WTF was Heit thinking" statement comes to mind. The jump direction problem is clearly an error (that has been fixed for 11 months) yet the above statement from the video author clearly implies that he thinks Randy is on some kind of mission to alter elements of Zdoom for some personal agenda or something.

How much easier would it have been to make a proper bug report, get the correct answer (or get the bug fixed had it still been in place) and have the additional benefit of not be spreading misleading BS via YT?
User avatar
Coon
Posts: 147
Joined: Mon Jul 14, 2008 7:42 am

Re: Archvile jump differences

Post by Coon »

Enjay wrote:How much easier would it have been to make a proper bug report, get the correct answer (or get the bug fixed had it still been in place) and have the additional benefit of not be spreading misleading BS via YT?
Not much easier for him if we really are talking about someone who couldn't bring himself to update his ZDoom installation in 11 months.
User avatar
PlayerLin
Posts: 585
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Contact:

Re: Archvile jump differences

Post by PlayerLin »

Coon wrote:
Enjay wrote:How much easier would it have been to make a proper bug report, get the correct answer (or get the bug fixed had it still been in place) and have the additional benefit of not be spreading misleading BS via YT?
Not much easier for him if we really are talking about someone who couldn't bring himself to update his ZDoom installation in 11 months.
I was sent a PM on youtube and said he should do a bug report but he didn't response.
Maybe he didn't care if or not fix the bug and just want to blame the port authors with video... *sigh*
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: Archvile jump differences

Post by Kinsie »

Enjay wrote:How much easier would it have been to make a proper bug report, get the correct answer (or get the bug fixed had it still been in place) and have the additional benefit of not be spreading misleading BS via YT?
Well, you see, Image.
Post Reply

Return to “General”