wad level selection menu at startup

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nightwishfan1
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wad level selection menu at startup

Post by nightwishfan1 »

I just had an idea that is based off an existing feature from a port of PRBoom to Nintendo Wii....Yes Nintendo Wii everyone...The idea is to use a wad level selection menu at start up so that a level can be accessed while Doom is actively running. I got the idea cause I naturally like to use homebrew games and applications on my consoles, instead of here. Not by preference but it saves space on my hard drive on my pc. Anyway what this menu does is list your iwads, wads, pwads as described by the author of this PRBoom port, and I guess an assortment of other wads and such that work for that particular doom engine port. From there you can select the iwad, then select whichever wad will run on for that particular game since some wads are designed to use Ultimate Doom, or Doom 2. Now the wads themselves are given directories, which this wad selection menu will read from and display on start up of doom. Same applies to the iwads. The idea would be to allow you to quit out of w/e iwad you are playing and be returned to this menu to switch iwads and custom wads if desired.

I'm not sure if this idea is the same as Zippys in function and how it utilizes code, but I believe it is different enough to warrant a look. I'm including a link which showcases this menu on the said port of PRBoom for Nintendo Wii. This is sourced from tehskeen homebrew site.


http://www.tehskeen.com/forums/showthread.php?p=44471
Last edited by nightwishfan1 on Sat Mar 07, 2009 6:21 pm, edited 1 time in total.
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Nash
 
 
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Re: wad level selection menu at startup

Post by Nash »

Image

Isn't Void a ZDoom-exclusive WAD? I thought WiiDoom is based off PrBoom... is that supposed to even work?
nightwishfan1
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Re: wad level selection menu at startup

Post by nightwishfan1 »

^^^I honestly dont know if void works on that port or not. Perhaps the author of that port got carried away and placed any wads in there just to showcase it at that point. Of course that thread is old and since then that feature was integrated into that port. The feature being that wad selection menu.
Gez
 
 
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Re: wad level selection menu at startup

Post by Gez »

ZDoom is not being developed for consoles, and there are many launchers available, so you shouldn't expect anything to come out of this request...
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Remmirath
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Re: wad level selection menu at startup

Post by Remmirath »

Use ZDL
nightwishfan1
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Re: wad level selection menu at startup

Post by nightwishfan1 »

Gez wrote:ZDoom is not being developed for consoles, and there are many launchers available, so you shouldn't expect anything to come out of this request...

^^^I know Zdoom isnt being developed for consoles. I merely suggested giving Zdoom a feature that a console port of PRBoom has. I could've sworn that's all I did here with this topic...Anyway....With that PRBoom port we already know PRBoom is essentially running and asking us which game do we want to play? Which custom level do you wish to load with it? As it stands Zdoom needs to be in the same directory as a given iwad, and custom levels for it to allow custom level use. Why not cut that dependancy out, and launch Zdoom as a stand alone engine capable of giving us the option of selecting a iwad and custom wad? Then when we are done exit to that menu instead of exiting completely out of Zdoom or w/e launcher, and going through that whole process again? To me being able to stay in Zdoom and launch whichever iwad and custom wad along with it seems a great idea instead of having to exit and relaunch Zdoom again.
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TheDarkArchon
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Re: wad level selection menu at startup

Post by TheDarkArchon »

Is that much text really necessary? Also, it's most likely to get no'd for reasons already mentioned: External launchers are used for that sort of thing.
skadoomer
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Re: wad level selection menu at startup

Post by skadoomer »

There is always dragging and dropping a .wad onto the zdoom executable, so would there really be a need for this?
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HotWax
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Re: wad level selection menu at startup

Post by HotWax »

nightwishfan1 wrote:As it stands Zdoom needs to be in the same directory as a given iwad, and custom levels for it to allow custom level use.
Says who?

You can instruct ZDoom to look in any folder you please for IWADs, just add it here in your INI:

Code: Select all

# These are the directories to automatically search for IWADs.
# Each directory should be on a separate line, preceded by Path=
[IWADSearch.Directories]
Path=.
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR
Path=C:\Wherever\The\Hell\I\Want
You can also fully qualify the file location using the -iwad command line parameter, and the -file parameter works in the same way for PWADs. And let's not forget the ever-handy drag-and-drop method if you're more Windows-savvy. Hell, you can even tell Windows to use ZDoom as the default application for launching .WAD files and it works just fine.
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Zippy
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Re: wad level selection menu at startup

Post by Zippy »

HotWax wrote:Says who?

You can instruct ZDoom to look in any folder you please for IWADs, just add it here in your INI:
This is exactly what I do, except for PWADs. The ZDoom folder has the executable and all the IWADs. PWADs are never placed there but are always sorted in subfolders, the most prominent being ZDoom/wads.
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