My polyobjects are broken (Map is available)

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Ceeb
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My polyobjects are broken (Map is available)

Post by Ceeb »

I have a split sliding door set up properly as far as I can tell. I have two subsectors with enough room for the objects to appear in, and slide into, the objects are formed properly (voided sectors elsewhere in the map) I've given them start lines, I've placed the start spots and anchors, and quintuple-checked all the numbers. Everything is right, yet when I run my map...
PO_TranslateToStartSpot: Multiple polyobjs in a single subsector.
Help? Please? I can't upload my level (due to being too large), and I based this on polyobjects I made in another map, which work fine. :blergh:
Last edited by Ceeb on Mon Mar 02, 2009 8:35 pm, edited 1 time in total.
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Graf Zahl
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Re: My polyobjects are broken, for no apparent reason.

Post by Graf Zahl »

Ceeb wrote:I can't upload my level

Then nobody will be able to help you. You obviously did something wrong but without the map to look at it's impossible for others to see what.
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Ceeb
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Re: My polyobjects are broken, for no apparent reason.

Post by Ceeb »

Alright, it'll be a little ugly due to missing textures, and I removed a few (unneeded) scripts, but here it is. The culprit is map 22, and the polyobject is on the far right.
Attachments
The Hell Worm.rar
Hell Worm, map 22
(20.2 KiB) Downloaded 20 times
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Ceeb
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Re: My polyobjects are broken (Map is available)

Post by Ceeb »

Bump. Note that I uploaded the map.
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Vader
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Re: My polyobjects are broken (Map is available)

Post by Vader »

Very simple problem, you just mixed up the PO_startspot and PO_Anchor things!
Switch them around so the Anchors are placed in the polyobjects themself and the Startspots where you want them to appear in the map.
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Ceeb
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Re: My polyobjects are broken (Map is available)

Post by Ceeb »

...That's it? :bang: Thank you Vader.
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