THRUGHOST for hitscans?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
THRUGHOST for hitscans?
I know I can add the "THRUGHOST" on an actor and make it go through ghosts. How do I do this for hitscans? Or is it impossible?
Re: THRUGHOST for hitscans?
Try putting it on the bulletpuff. I'm not 100% sure it'll work, but if it would be anywhere, it'd be there.
Re: THRUGHOST for hitscans?
The puff won't appear until it hits something. By the time the puff appears, the bullet is gone. 
Re: THRUGHOST for hitscans?
The attack uses the puff for certain things, as well, like damagetype and decals. Like I said, if +ThruGhost could be applied to a hitscan attack, it would be on the puff, if anywhere. If it doesn't work there, try the weapon itself.
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
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Re: THRUGHOST for hitscans?
In this case the flag is put on the weapon. This feature has been in since forever (some of Heretic's weapons actually need it) - long before the puff was used for defining such things.
Re: THRUGHOST for hitscans?
Didn't the Heretic hitscan weapons always hit ghost enemies?
Re: THRUGHOST for hitscans?
Not the Staff.
Re: THRUGHOST for hitscans?
I did not know this.Ghastly_dragon wrote:Not the Staff.