Total Chaos - Open alpha out now!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Wad'a'Holic
Posts: 174
Joined: Tue Mar 01, 2005 8:55 pm
Location: New Zealand

Total Chaos - Open alpha out now!

Post by Wad'a'Holic »

Total Chaos is an upcoming total conversion mod for Doom 2 that runs on the source ports GZDoom and Zandronum.

Gameplay videos:
https://www.youtube.com/watch?v=4fRDytfM9yY
https://www.youtube.com/watch?v=k6nzHjXHC_I

The mod is an open world survival horror where players are dropped on an island with a video camera to explore the deadly surroundings. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Total Chaos is a sandbox mod, so the player has freedom of choice of either finding the lost community, surviving on their own against the islands deadly forces, or explore the island to uncover its most hidden secrets.

A screenshot!
Spoiler:
There are no guns in Total Chaos, instead the players must use their wit and the hazards they find in the environment to defend themselves.
Light fires to destroy those who hunt you down, set traps to take down unsuspected enemies. Blunt weapons can be found on the island, but close combat is not recommended.

An open alpha of the mod can be downloaded here:
https://wadaholic.wordpress.com/2016/11 ... a-release/
Last edited by Wad'a'Holic on Thu Nov 17, 2016 7:36 pm, edited 7 times in total.
User avatar
wildweasel
Moderator Team Lead
Posts: 21435
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: Total Chaos (with screenshots)

Post by wildweasel »

Wad'a'Holic wrote:Total Chaos was originally created to be a Doom Legacy project 3 years ago
Wad'a'Holic also wrote:but this project has only begun
Not to sound like a pedantic, but could you make up your mind? =P

And while the screenshots look good, I sure hope you spend more time on gameplay than you do layering additive lines on top of each other. Sorry if I sound like I'm bitching about it, but I'm in a bit of a bitter mood lately.
User avatar
SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: Total Chaos (with screenshots)

Post by SoulCrow »

In the screenshot with the neon lights... everything is falling apart or dimly lit, yet the neon lights are shining brightly... almost untouched. Judging by the rest of the screenshot, the neon lights probably wouldn't even have any power at all.

Other than that... looks very good and I am eagerly waiting for any updates :)
User avatar
Wad'a'Holic
Posts: 174
Joined: Tue Mar 01, 2005 8:55 pm
Location: New Zealand

Re: Total Chaos (with screenshots)

Post by Wad'a'Holic »

Bump, Gameplay footage:


NOTE: This also works for GZDoom.
User avatar
Duducrazy
Posts: 600
Joined: Sat Aug 21, 2004 6:16 pm

Re: Total Chaos - Gameplay footage released

Post by Duducrazy »

the video reminds me of Silent Hill. you know, all those brown places, screams, etc.
User avatar
Nash
 
 
Posts: 17296
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: Total Chaos - Gameplay footage released

Post by Nash »

Yup, the rusted look does look a lot like Silent Hill...
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Total Chaos - Gameplay footage released

Post by CaptainToenail »

Heh awesome, might be a bit of a lagfest though with all those mirrors behind the translucent textures :?
User avatar
Imp Hunter
Posts: 680
Joined: Sat Jul 05, 2008 6:20 am
Location: Brazil

Re: Total Chaos - Gameplay footage released

Post by Imp Hunter »

HOLY SHIIT...this is really Doom? o_o
User avatar
CaptainBighead
Posts: 278
Joined: Mon Sep 22, 2008 8:38 pm
Location: Between a rock and a hard place... Dont ask.

Re: Total Chaos - Gameplay footage released

Post by CaptainBighead »

I was wondering when this was gonna be made for Gzdoom...

I like how you made the player speed slower. Its like you actually made it realistic. But the player bob... looks stupid. It just does. Anyway, I hope you get good progress on this cuz it will sure be a great wad. Someone is finally stepping to the advanced side. :mrgreen:
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: Total Chaos - Gameplay footage released

Post by Unknown_Assassin »

Awesome job. :shock: The heavy breathing sound from the player + narrow hallways + lights dieing down creates that special spooky atmosphere. Hopefully this wad is not going to be too laggy.
User avatar
Tormentor667
Posts: 13461
Joined: Wed Jul 16, 2003 3:52 am

Re: Total Chaos - Gameplay footage released

Post by Tormentor667 »

Awesome shots but... where did you get your textures from?
User avatar
CaptainBighead
Posts: 278
Joined: Mon Sep 22, 2008 8:38 pm
Location: Between a rock and a hard place... Dont ask.

Re: Total Chaos - Gameplay footage released

Post by CaptainBighead »

Im gonna save him the trouble... The textures were from this site: http://www.cgtextures.com/
User avatar
SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: Total Chaos - Gameplay footage released

Post by SoulCrow »

Looks good, I'll definetly be looking out for this when it's released.
User avatar
Tormentor667
Posts: 13461
Joined: Wed Jul 16, 2003 3:52 am

Re: Total Chaos - Gameplay footage released

Post by Tormentor667 »

Thx, pretty good stuff there
User avatar
daimon
Posts: 368
Joined: Thu Nov 23, 2006 4:12 am
Location: malinconia

Re: Total Chaos - Gameplay footage released

Post by daimon »

Image

Return to “TCs, Full Games, and Other Projects”