ZDoom: LSC Weapons pack V3 Ready for Download!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

ZDoom: LSC Weapons pack V3 Ready for Download!

Postby Lolo_is_cool » Tue Feb 10, 2009 11:12 am

THE V3 is Ready for the Download :D
Weapons:
-painkiller
-Motobike
-Pistol
-flaregun
-HL2 Magnum (new hands)
-Q4Shotgun
-BloodSawedoff
-Painkiller Shotgun (new version)
-Q3Machinegun (from insanweaps.wad modified the consumation of the ammo)
-Q2Nailgun (new sprites)
-Painkiller Assault rifle
-M60
-FlakCannon
-Rocketlauncher
-flameDestroyer
-plasmaRifle
-Duke64 Plasma loader
-Q2 railgun
-Serpentstaff
-BFGZero
-Q4 Dark matter Cannon (mah dear :wub: )
-PowerStaff
-Soulcube

New Features:
-New HUD (WIP for now) :P
-More gibs
-Painkiller Demon Mode
-Caleb sprites specialized when you have the motobike
-Painkiller Souls (green, red, gold, red-green)
-The Player can have over 200 HP

I hope you like the job ^^: http://www.mediafire.com/download.php?ym5igewniy0

************************************************************************************************************************************************************************************************************************************************************
\\\OLD//
New: the New Beta is now available :D
Download: http://www.mediafire.com/download.php?yydzolzhmkz
Added new weapons in every weapon class;
for the first time painkiller weapons were added on a Doom wad; (no, not really :lol: )
Don't worry about the Devastator, that's just a try;

************************************************************************************************************************************************************************************************************************************************************

\\\OLD//
Okay guys. I started this project time ago (exactly the last time i logged in on the forums). This weapon pack (beta for now) wants to reproduce some existing weapons in other games (blood, Quake 2 etc.) and to create some new stuff.... I release here for now the beta, so you can enjoy what i made :D
Remember, almost all weapons sprites are made by me (or ripped from other games :P)
DOWNLOAD: http://www.mediafire.com/download.php?kyw2myndyne
SCREENIES:
Spoiler:


Enjoy :wink:

-thiny93

Edit1: I added 6 new weapons :D
Edit2: i'll try to add Some Painkiller weapons... i don't promise anything though :geek:

EDIT3: okay, i have a problem... i can't find some good weapons to put on the Plasmarifle and BFG9000 class. if anyone has some stuff tell me please :D
Last edited by Lolo_is_cool on Mon Feb 23, 2009 4:52 pm, edited 10 times in total.
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Amuscaria » Tue Feb 10, 2009 11:21 am

I've not seen a couple of these sprites in circulation before.

@Last Screenshot: Rise, Chicken, Rise!
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Lolo_is_cool » Tue Feb 10, 2009 11:35 am

Eriance wrote:I've not seen a couple of these sprites in circulation before.

@Last Screenshot: Rise, Chicken, Rise!


Some sprites are from Powerslave, some from Blood, some 3D rips, and some are already existing sprites modified by me :)
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Imp Hunter » Tue Feb 10, 2009 1:14 pm

Overpower, but cool!!

I loved the Serpent Staff :D
User avatar
Imp Hunter
「It's not my fault」
 
Joined: 05 Jul 2008
Location: Brazil

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Lolo_is_cool » Tue Feb 10, 2009 2:02 pm

Imp Hunter wrote:Overpower, but cool!!

I loved the Serpent Staff :D


the actual weapon is from Powerslave :)
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby TypeSaucy » Tue Feb 10, 2009 2:13 pm

what i think is overpowered is the staff that acts like the hell-heaven hand from AEod. i like the Q2Railgun, but it a bit slower than the real deal. well i know its a beta, just reporting what needs to get fixed or other.
User avatar
TypeSaucy
 
Joined: 17 Sep 2008
Discord: TypeSaucy #3162

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Lolo_is_cool » Tue Feb 10, 2009 4:44 pm

X-CrAzYkOoL-X wrote:what i think is overpowered is the staff that acts like the hell-heaven hand from AEod. i like the Q2Railgun, but it a bit slower than the real deal. well i know its a beta, just reporting what needs to get fixed or other.

Already working :D
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Imp Hunter » Tue Feb 10, 2009 5:10 pm

Hey, most part of weapons hasn't "Decaldef" :|
User avatar
Imp Hunter
「It's not my fault」
 
Joined: 05 Jul 2008
Location: Brazil

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Lolo_is_cool » Tue Feb 10, 2009 5:42 pm

Imp Hunter wrote:Hey, most part of weapons hasn't "Decaldef" :|

Did you read the title??
BETA! :lol:
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby DavidB1000 » Tue Feb 10, 2009 7:50 pm

The last screenshot looks like you need to nuke the brightness a little. It makes his hands look brighter than the sun.
Also, White, lots of white. God Mode white...
Seriously, ow, my eyes. The goggles, they do nothing. :)
Other than that, it looks good. I'll give it a run later through HR.
DavidB1000
I need Scissors! 61!
 
Joined: 30 Jul 2008
Location: Hell, 9th level.

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby MONKET » Wed Feb 11, 2009 10:42 am

Finally, a Blood shotgun that acts like the real deal

Great Job
User avatar
MONKET
 
Joined: 20 Oct 2008

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Lolo_is_cool » Wed Feb 11, 2009 1:58 pm

MONKET wrote:Finally, a Blood shotgun that acts like the real deal

Great Job


i'm glad you liked it :D
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby TypeSaucy » Wed Feb 11, 2009 2:34 pm

i could use the blood weapons you added in. and the Q2Railgun.
since i have Q2 myself, i think the railgun is a bit faster than the real deal. where did you get the sprites of the staff that acts like the Hell-Heaven Hand?
User avatar
TypeSaucy
 
Joined: 17 Sep 2008
Discord: TypeSaucy #3162

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby Lolo_is_cool » Wed Feb 11, 2009 2:40 pm

X-CrAzYkOoL-X wrote:i could use the blood weapons you added in. and the Q2Railgun.
since i have Q2 myself, i think the railgun is a bit faster than the real deal. where did you get the sprites of the staff that acts like the Hell-Heaven Hand?

i got it from powerslave.. same for the pistol and the serpent staff
User avatar
Lolo_is_cool
O hai Doggy
 
Joined: 19 Oct 2008
Location: italy

Re: [WIP] LSC Weapons pack for ZDoom (beta)

Postby DavidB1000 » Wed Feb 11, 2009 4:35 pm

Well, likes I said, looks good, but are you going to fix the very bright white on the marine hands with that weapon? Or do I need sunglasses to play this mod. :)
I'm not totally joking, it's really bright.
DavidB1000
I need Scissors! 61!
 
Joined: 30 Jul 2008
Location: Hell, 9th level.

Next

Return to Gameplay Mods

Who is online

Users browsing this forum: Ali, DotBot, TheLightBad96 and 32 guests