[Sprites]NeoWorm Resources - Google drive link pg.1

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ShadesMaster
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Re: NeoWorm Resources - Another Random shit (p5)

Post by ShadesMaster »

I'll ask on whatever stuff I decide to use anyway. :P
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Jimmy
 
 
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Re: NeoWorm Resources - Fighter Plus Demo download

Post by Jimmy »

neoworm wrote:And something made long ago and completely forgotten.
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Image
These might just make it into one of my projects. I'd need their actual Hexen II names, though - what with me not having played the game in ages an' all. :P
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ShadesMaster
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Re: NeoWorm Resources - Another Random shit (p5)

Post by ShadesMaster »

The Sunstaff has ALREADY made it into my Necrosis.wad. ;) And so has the sword enemy, but I need to fix the decorate for that guy, which is quite clunky lol. Both the sword and the sunstaff work best when flagged as BRIGHT in decorate.
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Rolls
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Re: NeoWorm Resources - Another Random shit (p5)

Post by Rolls »

The HeXen shields are amazing :)

And I like the sheep and the weapons too (the chainmail ettin is cool) :D
Good job
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ShadesMaster
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Re: NeoWorm Resources - Another Random shit (p5)

Post by ShadesMaster »

THis page still has some good resources; many are already in use in my expansion. :D
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neoworm
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Re: NeoWorm Resources - Another Random shit (p5)

Post by neoworm »

Upgraded Corvus staff, 4 possible attacks and block.
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Rolls
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Re: NeoWorm Resources - Complete Staff (p7)

Post by Rolls »

Amazing! :D
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Tormentor667
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Re: NeoWorm Resources - Complete Staff (p7)

Post by Tormentor667 »

You are fucking talented! This is awesome and looks as it directly came from one of the Heretic sprite artitsts themselves
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neoworm
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Re: NeoWorm Resources - Complete Staff (p7)

Post by neoworm »

Tormentor667 wrote:...looks as it directly came from one of the Heretic sprite artitsts themselves
I cant accept anything less than that. But it lacks sharpness and depth.
Nevermind - next time rest of Sun Staff.
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DoomRater
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Re: NeoWorm Resources - Complete Staff (p7)

Post by DoomRater »

Depth is always something I've wanted to see moar of in melee weapons. It's like no FPS ever really gets it right... even those dedicated first person beat-em-ups.
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Re: NeoWorm Resources - Another Random shit (p5)

Post by Xaser »

Whoa -- The hands are bloody amazing! Nice work, sir!
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Jimmy
 
 
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Re: NeoWorm Resources - Complete Staff (p7)

Post by Jimmy »

Agreed - can a Doomguy hand resource update get started? Eriance and neoworm have done some bloody good work in that regard that would work great together as a community resource.
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Amuscaria
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Re: NeoWorm Resources - Complete Staff (p7)

Post by Amuscaria »

I can't draw realistic hands very well. D: Only anime hands; and anime everything. D:
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.+:icytux:+.
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Re: NeoWorm Resources - Complete Staff (p7)

Post by .+:icytux:+. »

hey they look really awesome!

might i point out som cons tho.
in the frames where the staff gets swinged to the opposite direction. the hand mystically changes to the other side. maybe you should change so that he dosnt swap hands like that :P

btw how is the animation gonna look? :P
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Re: NeoWorm Resources - Complete Staff (p7)

Post by DoomRater »

I thought... that WAS the other side of the staff- that is, both sides have a metal end and he's holding the staff in the middle?
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