[WIP]MansionOfEvil

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Phucket
Posts: 401
Joined: Sat Dec 01, 2007 5:54 pm

Re: [WIP]MansionOfEvil

Post by Phucket »

Chronos wrote:This map just Run&Gun map to show weapons and monsters.Still need someone to help me in sprite drawing and mappers(or DB2) is anyone can?
No need in mappers now.
Wait, I thought this was supposed to be about zombies. What are imp warlords taken directly from the MRW doing in it?
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Chronos
Posts: 170
Joined: Tue Dec 30, 2008 1:58 pm
Location: Somewhere in your nightmare...

Re: [WIP]MansionOfEvil

Post by Chronos »

Cause i have no zombie sprites.Don't worry nothing but few weapons from WRW will be in mod.They just placeholders for time i find or draw unique sprites and textures.
You know it takes alot of time to add everything unique.Also i have already drawed one monster full sprites so maybe it will be in soon.Also i got mansion entering hall 1st floor near done.But it has only doom2 standart textures so screenshots will be after i find some "unique".
Things going great i got textures and all i need is to complete mansion hall
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Chronos
Posts: 170
Joined: Tue Dec 30, 2008 1:58 pm
Location: Somewhere in your nightmare...

Re: [WIP]MansionOfEvil

Post by Chronos »

Still need some help from community but for now i complete something in SP.Here screens:
http://img101.imageshack.us/img101/2204 ... 012bn8.png
http://img398.imageshack.us/img398/9450 ... 012wo7.png
Don't judge too seriously cause i don't have alot of custom good-looking resources.
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hnsolo77
Posts: 1446
Joined: Sat Sep 16, 2006 8:06 pm
Location: the mythical land of Toronto Canada. (not really)

Re: [WIP]MansionOfEvil

Post by hnsolo77 »

two small rooms...

when taking screenshots you should take them in larger rooms with interesting architecture and/or landmarks

sorta like this
Spoiler:
the theme there is grimy and dank, ive been told that it resembles the London underground in places... i really need to finish this map

or these
Spoiler:
point is, try making something interesting looking and not the small room we've all seen a hundred times over

ill also give another small bite of advice, you might want to try using the Gothic textures for this, it should help
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [WIP]MansionOfEvil

Post by CaptainToenail »

I really want to try the map in the first screen Hnsolo!
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Chronos
Posts: 170
Joined: Tue Dec 30, 2008 1:58 pm
Location: Somewhere in your nightmare...

Re: [WIP]MansionOfEvil

Post by Chronos »

and not the small room we've all seen a hundred times over
It's may look so but this screen is not from small room(2048X1024).It's screen from mansion entrance hall.I don't take informative screen cause i haven't add any decorate to
room.Also why not when you finish you're map to join mansion developering. :wink:
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hnsolo77
Posts: 1446
Joined: Sat Sep 16, 2006 8:06 pm
Location: the mythical land of Toronto Canada. (not really)

Re: [WIP]MansionOfEvil

Post by hnsolo77 »

Chronos wrote:
and not the small room we've all seen a hundred times over
It's may look so but this screen is not from small room(2048X1024).It's screen from mansion entrance hall.I don't take informative screen cause i haven't add any decorate to
room.Also why not when you finish you're map to join mansion developering. :wink:
2 words, fuck no, ive got too much stuff going on myself

your project honestly does not interest me in any way other than offering advice

and here is said advice again, make an interesting room, then take a screenshot
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Chronos
Posts: 170
Joined: Tue Dec 30, 2008 1:58 pm
Location: Somewhere in your nightmare...

Re: [WIP]MansionOfEvil

Post by Chronos »

I finally returned to work at project.May add new soon.
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Chronos
Posts: 170
Joined: Tue Dec 30, 2008 1:58 pm
Location: Somewhere in your nightmare...

Re: [WIP]MansionOfEvil

Post by Chronos »

This project is now stopped cause i joining forces with DOOMERO21 with his project.Of course ill try to make ideas and resources from this on ported to his.Here
is his project http://forum.zdoom.org/viewtopic.php?f=19&t=21264
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