can u help me with 3d floors

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piexil
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Re: can u help me with 3d floors

Post by piexil »

Enjay wrote:I've already linked you to 3 example files. Have you tried any of them?
i did, but can u help me on making doom builder not crash on my vista
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Enjay
 
 
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Re: can u help me with 3d floors

Post by Enjay »

Unfortunately I can't. I don't use DoomBuilder and I don't really use Vista much either. I know that there is a potential problem with DB and Vista and I think people have gotten around it somehow, but I don't know any more than that.
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piexil
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Re: can u help me with 3d floors

Post by piexil »

here is a sample wad i made in like 5 mins :

Code: Select all

http://files.filefront.com/3d+floors+testwad/;13030619;/fileinfo.htmles:
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Slasher
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Re: can u help me with 3d floors

Post by Slasher »

Congratulations, you've learned how to create 3D floors. That's good, but paper thin ones look kinda odd. IMO, they should be at least 4 to 8 pixels thick, for realism.
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ShadesMaster
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Re: can u help me with 3d floors

Post by ShadesMaster »

This is actually really easy I'm surprised I didn't know this before. Basically the floor and ceiling on the dummy sector becomes the part of the original sector that becomes solid architecture. You can stack as many levels as you want as long as you have dummy sectors with the proper values. Than to place enemies on different levels you'd adjust their Z-height in the original sector to correspond to the 'filled-in' 3D areas. It's that simple!

You just gotta remember than in the dummy sector while the ceiling and floor textures do becomes the 3D floor's new ceiling, that it's ceiling is like the upper part's floor texture, and the dummy sector's floor texture becomes the 'under the ledge' ceiling. It corresponds to the order of gravity. Same rule appli4s with slopes - and it's cool because in this way, you can slops both the original sector and the 3D bridge separately.
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piexil
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Re: can u help me with 3d floors

Post by piexil »

CodenniumRed wrote:This is actually really easy I'm surprised I didn't know this before. Basically the floor and ceiling on the dummy sector becomes the part of the original sector that becomes solid architecture. You can stack as many levels as you want as long as you have dummy sectors with the proper values. Than to place enemies on different levels you'd adjust their Z-height in the original sector to correspond to the 'filled-in' 3D areas. It's that simple!

You just gotta remember than in the dummy sector while the ceiling and floor textures do becomes the 3D floor's new ceiling, that it's ceiling is like the upper part's floor texture, and the dummy sector's floor texture becomes the 'under the ledge' ceiling. It corresponds to the order of gravity. Same rule appli4s with slopes - and it's cool because in this way, you can slops both the original sector and the 3D bridge separately.

Speaking of slopes, how do you make a slope.
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Enjay
 
 
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Re: can u help me with 3d floors

Post by Enjay »

You read the fekkin wiki! :evil:
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piexil
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Re: can u help me with 3d floors

Post by piexil »

Enjay wrote:You read the fekkin wiki! :evil:

i dont get wat the wiki says!!!! ():)
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Re: can u help me with 3d floors

Post by Enjay »

Well, the Wiki was written by the people who use and post on this forum so the answer won't be very different.

Anyway, I'm finding it hard to believe you. I looked at the Wiki article myself. It's pretty short, pretty straight forward and easy to find. I think you just did what you normally do: spammed the forum with yet another simple question that has already been answered fully in the Wiki and expected someone to do the work of explaining it to you because you either can't be arsed looking it up for yourself or to try and understand an already very good explanation.
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Slasher
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Re: can u help me with 3d floors

Post by Slasher »

Enjay is right, you really do need to put more effort into solving the problem yourself. The wiki is very detailed on most zdoom features, so use it.

As such, this will be the last time I'm helping you with something simple like this, when the info is easily available on the wiki.

[wiki]Plane_Align[/wiki] <-- This method of creating slopes is incredibly simple.

Here's an example map, study it until you can figure out how to replicate it in a map of your own. That's how I learned most of the more complicated map structures. I recommend you try it as well.
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TheDarkArchon
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Re: can u help me with 3d floors

Post by TheDarkArchon »

Don't give him an example map, it'll only encourage further laziness.
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Slasher
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Re: can u help me with 3d floors

Post by Slasher »

TheDarkArchon wrote:Don't give him an example map, it'll only encourage further laziness.
Like I said, it's the last helpful thing I'm doing for this guy, until he learns how to use the wiki.
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piexil
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Re: can u help me with 3d floors

Post by piexil »

Slasher wrote:Enjay is right, you really do need to put more effort into solving the problem yourself. The wiki is very detailed on most zdoom features, so use it.

As such, this will be the last time I'm helping you with something simple like this, when the info is easily available on the wiki.

[wiki]Plane_Align[/wiki] <-- This method of creating slopes is incredibly simple.

Here's an example map, study it until you can figure out how to replicate it in a map of your own. That's how I learned most of the more complicated map structures. I recommend you try it as well.

ehrn i opened it, all it had was a 3 blocks, no linedef actions, nothin
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Remmirath
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Re: can u help me with 3d floors

Post by Remmirath »

Then your dumb.
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Slasher
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Re: can u help me with 3d floors

Post by Slasher »

piexil wrote:ehrn i opened it, all it had was a 3 blocks, no linedef actions, nothin
Yeah...I gotta say, if you really can't figure it out, no one here can help you. I gave you the most simplified example possible, if you can't even take the time to understand it, you're clearly not even trying.

Put more effort into it, or stick to mapping for vanilla doom.
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